settings updated
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@@ -299,6 +299,9 @@ void DrawMiscTab() {
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ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby);
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ImGui::Checkbox("Auto respawn", &settings::auto_respawn);
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ImGui::Checkbox("Spoof level", &settings::spoof_level);
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ImGui::InputInt("New level", &settings::new_level);
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*/
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ImGui::Checkbox("EXP Modifier", &settings::exp_modifier);
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@@ -309,9 +312,7 @@ void DrawMiscTab() {
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ImGui::Checkbox("Azazel Speed", &settings::freeze_azazel);
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ImGui::SliderFloat("Multiplier", &settings::new_azazel_speed, 0, 15);
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ImGui::Checkbox("Spoof level", &settings::spoof_level);
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ImGui::InputInt("New level", &settings::new_level);
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#if _DEBUG
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ImGui::Spacing();
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@@ -354,7 +355,7 @@ void DrawPlayersTab() {
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tabs current_tab = tabs::VISUALS;
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void DrawMenu(bool open_menu) {
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ImGui::SetNextWindowSize(ImVec2(240.000f, 300.000f), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(690.000f, 420.000f), ImGuiCond_Once);
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ImGui::Begin("DevourClient", NULL, 2);
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#if _DEBUG
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@@ -385,7 +386,7 @@ void DrawMenu(bool open_menu) {
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ImGui::SameLine();
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if (ImGui::Button("Players", ImVec2(0.000f, 0.000f))) {
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current_tab = tabs::MISC;
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current_tab = tabs::PLAYERS;
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}
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ImGui::Separator();
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