Added Random Scream

This commit is contained in:
ALittlePatate
2022-03-27 14:22:48 +02:00
parent 4df7828b9b
commit 7587cffca4
3 changed files with 55 additions and 1 deletions

View File

@@ -124,6 +124,54 @@ namespace DevourClient.Hacks
menu_class.OnChatMessageSubmit();
}
}
public static void PlaySound()
{
/*
public PlayRandomAudioClip yesClips;
public PlayRandomAudioClip noClips;
public PlayRandomAudioClip beckonClips;
public PlayRandomAudioClip showOffClips;
public PlayRandomAudioClip screamClips;
public PlayRandomAudioClip pickupClips;
public PlayRandomAudioClip burnGoatClips;
public PlayRandomAudioClip laughClips;
*/
PlayRandomAudioClip playRandomAudioClip = UnityEngine.Object.FindObjectOfType<PlayRandomAudioClip>();
NolanVoiceOvers nolanVoiceOvers = UnityEngine.Object.FindObjectOfType<NolanVoiceOvers>();
playRandomAudioClip.delay = 0f;
int num = Random.RandomRangeInt(0, 8);
switch (num)
{
case 0:
nolanVoiceOvers.yesClips.Play();
return;
case 1:
nolanVoiceOvers.noClips.Play();
return;
case 2:
nolanVoiceOvers.beckonClips.Play();
return;
case 3:
nolanVoiceOvers.showOffClips.Play();
return;
case 4:
nolanVoiceOvers.screamClips.Play();
return;
case 5:
nolanVoiceOvers.pickupClips.Play();
return;
case 6:
nolanVoiceOvers.burnGoatClips.Play();
return;
case 7:
nolanVoiceOvers.laughClips.Play();
return;
default:
return;
}
}
public static void InstantWin()
{
Survival survival_class = UnityEngine.Object.FindObjectOfType<Survival>();