fixed ESP
please work
This commit is contained in:
@@ -12,12 +12,6 @@ namespace DevourClient.Render
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{
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public static GUIStyle StringStyle { get; set; } = new GUIStyle(GUI.skin.label);
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public static Color Color
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{
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get { return GUI.color; }
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set { GUI.color = value; }
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}
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public static void DrawString(Vector2 position, Color color, string label, bool centered = true)
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{
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var content = new GUIContent(label);
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@@ -81,51 +75,32 @@ namespace DevourClient.Render
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RectFilled(x + thickness, y + height - thickness, width - thickness * 2f, thickness, text);
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}
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public static void Box(float x, float y, float width, float height, Texture2D text, float thickness = 1f)
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static void DrawBox(float x, float y, float w, float h, Color color, float thickness)
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{
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RectOutlined(x - width / 2f, y - height, width, height, text, thickness);
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Render.DrawLine(new Vector2(x, y), new Vector2(x + w, y), color, thickness);
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Render.DrawLine(new Vector2(x, y), new Vector2(x, y + h), color, thickness);
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Render.DrawLine(new Vector2(x + w, y), new Vector2(x + w, y + h), color, thickness);
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Render.DrawLine(new Vector2(x, y + h), new Vector2(x + w, y + h), color, thickness);
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}
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public static Texture2D texture2 = new Texture2D(2, 2, TextureFormat.ARGB32, false);
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public static void DrawBoxESP(Vector3 pos, Transform child, Color color, string name, bool snapline = false, bool esp = false)
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public static void DrawBoxESP(GameObject it, float footOffset, float headOffset, string name, Color color, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
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{
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if (esp)
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Vector3 footpos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + footOffset, it.transform.position.z));
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Vector3 headpos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + headOffset, it.transform.position.z));
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Vector3 namepos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + nameOffset, it.transform.position.z));
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if (esp && footpos.z > 0.0f)
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{
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//ESP BOX
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if (texture2 == null) //this should fix the UI disappearing & game crash
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float height = (headpos.y - footpos.y);
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float width = height / widthOffset;
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DrawBox(footpos.x - (width / 2), (float)Screen.height - footpos.y - height, width, height, color, 2.0f);
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DrawString(new Vector2(namepos.x, (float)Screen.height - namepos.y), color, name);
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}
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if (snapline && footpos.z > 0f)
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{
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texture2 = new Texture2D(2, 2, TextureFormat.ARGB32, false);
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}
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texture2.SetPixel(0, 0, color);
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texture2.SetPixel(1, 0, color);
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texture2.SetPixel(0, 1, color);
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texture2.SetPixel(1, 1, color);
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texture2.Apply();
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child.transform.position = new Vector3(child.transform.position.x, child.transform.position.y + 2.0f, child.transform.position.z);
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Vector3 w2s = Camera.main.WorldToScreenPoint(pos);
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Vector3 w2s2 = Camera.main.WorldToScreenPoint(child.position);
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float num = Mathf.Abs(w2s.y - w2s2.y);
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Box(w2s.x, Screen.height - w2s.y, num / 1.8f, num, texture2, 1f);
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DrawString(new Vector2(w2s.x, Screen.height - w2s2.y + child.transform.position.y - 10.0f), color, name);
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}
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// Snapline
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if (snapline)
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{
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Vector3 pivotPos = pos;
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Vector3 playerFootPos; playerFootPos.x = pivotPos.x; playerFootPos.z = pivotPos.z; playerFootPos.y = pivotPos.y; //At the feet
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Vector3 w2s_footpos = Camera.main.WorldToScreenPoint(playerFootPos);
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if (w2s_footpos.z > 0f)
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{
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Render.DrawLine(new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2)), new Vector2(w2s_footpos.x, (float)Screen.height - w2s_footpos.y), color, 2f);
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}
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Render.DrawLine(new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2)), new Vector2(footpos.x, (float)Screen.height - footpos.y), color, 2f);
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}
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}
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}
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@@ -198,7 +198,7 @@ namespace DevourClient
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continue;
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}
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Render.Render.DrawBoxESP(player.transform.position, player.transform.GetComponentsInChildren<Transform>()[0], Settings.Settings.player_esp_color, p.Name, player_snapline, player_esp);
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Render.Render.DrawBoxESP(player, -0.25f, 1.75f, p.Name, Settings.Settings.player_esp_color, player_snapline, player_esp);
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}
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}
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}
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@@ -266,7 +266,7 @@ namespace DevourClient
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{
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if (survivalAzazel != null)
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{
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Render.Render.DrawBoxESP(survivalAzazel.transform.position, survivalAzazel.transform.GetComponentsInChildren<Transform>()[0], Settings.Settings.azazel_esp_color, "Azazel", azazel_snapline, azazel_esp);
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Render.Render.DrawBoxESP(survivalAzazel.gameObject, -0.25f, 2.0f, "Azazel", Settings.Settings.azazel_esp_color, azazel_snapline, azazel_esp);
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}
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}
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}
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