fixed ESP

please work
This commit is contained in:
2023-03-06 18:38:15 +01:00
parent a94a3df0eb
commit 6c8e750c05
2 changed files with 20 additions and 45 deletions

View File

@@ -12,12 +12,6 @@ namespace DevourClient.Render
{
public static GUIStyle StringStyle { get; set; } = new GUIStyle(GUI.skin.label);
public static Color Color
{
get { return GUI.color; }
set { GUI.color = value; }
}
public static void DrawString(Vector2 position, Color color, string label, bool centered = true)
{
var content = new GUIContent(label);
@@ -81,51 +75,32 @@ namespace DevourClient.Render
RectFilled(x + thickness, y + height - thickness, width - thickness * 2f, thickness, text);
}
public static void Box(float x, float y, float width, float height, Texture2D text, float thickness = 1f)
static void DrawBox(float x, float y, float w, float h, Color color, float thickness)
{
RectOutlined(x - width / 2f, y - height, width, height, text, thickness);
Render.DrawLine(new Vector2(x, y), new Vector2(x + w, y), color, thickness);
Render.DrawLine(new Vector2(x, y), new Vector2(x, y + h), color, thickness);
Render.DrawLine(new Vector2(x + w, y), new Vector2(x + w, y + h), color, thickness);
Render.DrawLine(new Vector2(x, y + h), new Vector2(x + w, y + h), color, thickness);
}
public static Texture2D texture2 = new Texture2D(2, 2, TextureFormat.ARGB32, false);
public static void DrawBoxESP(Vector3 pos, Transform child, Color color, string name, bool snapline = false, bool esp = false)
{
if (esp)
{
//ESP BOX
if (texture2 == null) //this should fix the UI disappearing & game crash
{
texture2 = new Texture2D(2, 2, TextureFormat.ARGB32, false);
}
public static void DrawBoxESP(GameObject it, float footOffset, float headOffset, string name, Color color, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
{
Vector3 footpos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + footOffset, it.transform.position.z));
Vector3 headpos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + headOffset, it.transform.position.z));
Vector3 namepos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + nameOffset, it.transform.position.z));
texture2.SetPixel(0, 0, color);
texture2.SetPixel(1, 0, color);
texture2.SetPixel(0, 1, color);
texture2.SetPixel(1, 1, color);
texture2.Apply();
if (esp && footpos.z > 0.0f)
{
float height = (headpos.y - footpos.y);
float width = height / widthOffset;
child.transform.position = new Vector3(child.transform.position.x, child.transform.position.y + 2.0f, child.transform.position.z);
Vector3 w2s = Camera.main.WorldToScreenPoint(pos);
Vector3 w2s2 = Camera.main.WorldToScreenPoint(child.position);
float num = Mathf.Abs(w2s.y - w2s2.y);
Box(w2s.x, Screen.height - w2s.y, num / 1.8f, num, texture2, 1f);
DrawString(new Vector2(w2s.x, Screen.height - w2s2.y + child.transform.position.y - 10.0f), color, name);
DrawBox(footpos.x - (width / 2), (float)Screen.height - footpos.y - height, width, height, color, 2.0f);
DrawString(new Vector2(namepos.x, (float)Screen.height - namepos.y), color, name);
}
// Snapline
if (snapline)
if (snapline && footpos.z > 0f)
{
Vector3 pivotPos = pos;
Vector3 playerFootPos; playerFootPos.x = pivotPos.x; playerFootPos.z = pivotPos.z; playerFootPos.y = pivotPos.y; //At the feet
Vector3 w2s_footpos = Camera.main.WorldToScreenPoint(playerFootPos);
if (w2s_footpos.z > 0f)
{
Render.DrawLine(new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2)), new Vector2(w2s_footpos.x, (float)Screen.height - w2s_footpos.y), color, 2f);
}
Render.DrawLine(new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2)), new Vector2(footpos.x, (float)Screen.height - footpos.y), color, 2f);
}
}
}