fixed crash in DrawBones

This commit is contained in:
2023-03-06 21:03:10 +01:00
parent ff3eea37bb
commit 666529bbc0

View File

@@ -63,6 +63,11 @@ namespace DevourClient.Render
} }
public static void DrawBones(Transform bone1, Transform bone2, Color c) public static void DrawBones(Transform bone1, Transform bone2, Color c)
{ {
if (!Camera.main) //fix the crash maybe
{
return;
}
Vector3 w1 = Camera.main.WorldToScreenPoint(bone1.position); Vector3 w1 = Camera.main.WorldToScreenPoint(bone1.position);
Vector3 w2 = Camera.main.WorldToScreenPoint(bone2.position); Vector3 w2 = Camera.main.WorldToScreenPoint(bone2.position);