fixed crash in DrawBones
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@@ -63,6 +63,11 @@ namespace DevourClient.Render
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}
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}
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public static void DrawBones(Transform bone1, Transform bone2, Color c)
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public static void DrawBones(Transform bone1, Transform bone2, Color c)
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{
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{
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if (!Camera.main) //fix the crash maybe
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{
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return;
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}
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Vector3 w1 = Camera.main.WorldToScreenPoint(bone1.position);
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Vector3 w1 = Camera.main.WorldToScreenPoint(bone1.position);
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Vector3 w2 = Camera.main.WorldToScreenPoint(bone2.position);
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Vector3 w2 = Camera.main.WorldToScreenPoint(bone2.position);
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