From 64e6fd785d065385e6b51164ee48c6b874f3b417 Mon Sep 17 00:00:00 2001 From: manafeng <123635537+mana-feng@users.noreply.github.com> Date: Sun, 8 Jun 2025 03:02:35 +1000 Subject: [PATCH] Delete ClientMain.cs --- ClientMain.cs | 1714 ------------------------------------------------- 1 file changed, 1714 deletions(-) delete mode 100644 ClientMain.cs diff --git a/ClientMain.cs b/ClientMain.cs deleted file mode 100644 index 01c320e..0000000 --- a/ClientMain.cs +++ /dev/null @@ -1,1714 +0,0 @@ -using DevourClient.Helpers; -using MelonLoader; -using System.Threading.Tasks; -using Il2CppPhoton.Bolt; -using UnityEngine; -using Il2Cpp; - -namespace DevourClient -{ - public class ClientMain : MonoBehaviour - { - public ClientMain(IntPtr ptr) - : base(ptr) - { - } - - enum CurrentTab : int - { - Visuals = 0, - Entities = 1, - Map = 2, - ESP = 3, - Items = 4, - Misc = 5, - Players = 6 - } - - static Rect windowRect = new Rect(Settings.Settings.x + 10, Settings.Settings.y + 10, 700, 700); - static CurrentTab current_tab = CurrentTab.Visuals; - - static bool flashlight_toggle = false; - static bool flashlight_colorpick = false; - static bool player_esp_colorpick = false; - static bool azazel_esp_colorpick = false; - static bool spoofLevel = false; - static float spoofLevelValue = 0; - static bool change_server_name = false; - static bool change_steam_name = false; - static bool fly = false; - static float fly_speed = 5; - static bool fastMove = false; - static float _PlayerSpeedMultiplier = 1; - public static float lobbySize = 4; - public static bool _IsAutoRespawn = false; - public static bool unlimitedUV = false; - public static bool exp_modifier = false; - public static float exp = 1000f; - public static bool _walkInLobby = false; - public static bool infinite_mirrors = false; - static bool player_esp = false; - static bool player_skel_esp = false; - static bool player_snapline = false; - static bool azazel_esp = false; - static bool azazel_skel_esp = false; - static bool azazel_snapline = false; - static bool spam_message = false; - static bool item_esp = false; - static bool goat_rat_esp = false; - static bool demon_esp = false; - static bool fullbright = false; - static bool need_fly_reset = false; - static bool crosshair = false; - static bool in_game_cache = false; - static bool should_show_start_message = true; - static Texture2D crosshairTexture = default!; - - private static string spamMessageText = "Deez Nutz"; - private static string steamNameText = "patate"; - private static string serverNameText = "patate on top !"; - private static float spamMessageInterval = 5f; // Default send interval in seconds - private static float spamMessageTimer = 0f; // Timer - - public void Start() - { - MelonLogger.Msg("For the Queen !"); - Hacks.Misc.ShowMessageBox("For the Queen !"); - MelonLogger.Warning("Made with <3 by patate and Jadis."); - Hacks.Misc.ShowMessageBox("Made with <3 by patate and Jadis."); - MelonLogger.Warning("Github : https://github.com/ALittlePatate/DevourClient"); - Hacks.Misc.ShowMessageBox("Github : https://github.com/ALittlePatate/DevourClient"); - MelonLogger.Warning("Note : if you payed for this you most likely got scammed."); - Hacks.Misc.ShowMessageBox("Note : if you payed for this you most likely got scammed."); - - crosshairTexture = Helpers.GUIHelper.GetCircularTexture(5, 5); - - // Start all coroutines using new coroutine management mechanism - Helpers.Entities.StartAllCoroutines(); - } - - public void OnDestroy() - { - // Stop all coroutines when component is destroyed - Helpers.Entities.StopAllCoroutines(); - - // Clean up other resources - if (crosshairTexture != null) - { - UnityEngine.Object.Destroy(crosshairTexture); - crosshairTexture = null; - } - } - - public void OnApplicationQuit() - { - // Stop all coroutines when application quits - Helpers.Entities.StopAllCoroutines(); - } - - public void Update() - { - if (Input.GetKeyDown(KeyCode.Insert)) - { - try - { - Il2Cpp.GameUI gameUI = UnityEngine.Object.FindObjectOfType(); - if (Settings.Settings.menu_enable) - { - gameUI.HideMouseCursor(); - } - else - { - gameUI.ShowMouseCursor(); - } - } - catch { } - - Settings.Settings.menu_enable = !Settings.Settings.menu_enable; - } - - if (Player.IsInGame()) - { - if (flashlight_toggle && !fullbright) - { - Hacks.Misc.BigFlashlight(false); - } - else if (!flashlight_toggle && !fullbright) - { - Hacks.Misc.BigFlashlight(true); - } - - if (fullbright && !flashlight_toggle) - { - Hacks.Misc.Fullbright(false); - } - else if (!fullbright && !flashlight_toggle) - { - Hacks.Misc.Fullbright(true); - } - - if (_IsAutoRespawn && Helpers.Player.IsPlayerCrawling()) - { - Hacks.Misc.AutoRespawn(); - } - - if (crosshair && !in_game_cache) - { - in_game_cache = true; - } - } - else - { - if (crosshair && in_game_cache) - { - in_game_cache = false; - } - } - - if (spam_message) - { - spamMessageTimer += Time.deltaTime; - if (spamMessageTimer >= spamMessageInterval) - { - Hacks.Misc.MessageSpam(spamMessageText); - spamMessageTimer = 0f; // Reset timer - } - } - else - { - spamMessageTimer = 0f; // Reset timer when disabled - } - - if (spoofLevel) - { - Hacks.Misc.SetRank((int)spoofLevelValue); - } - - if (Input.GetKeyDown(Settings.Settings.flyKey)) - { - fly = !fly; - } - - if (Player.IsInGameOrLobby()) - { - if (fly && !need_fly_reset) - { - Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); - if (nb) - { - Collider coll = nb.GetComponentInChildren(); - if (coll) - { - coll.enabled = false; - need_fly_reset = true; - } - } - } - - else if (!fly && need_fly_reset) - { - Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); - if (nb) - { - Collider coll = nb.GetComponentInChildren(); - if (coll) - { - coll.enabled = true; - need_fly_reset = false; - } - } - } - - if (fly) - { - Hacks.Misc.Fly(fly_speed); - } - - } - - if (Helpers.Map.GetActiveScene() == "Menu") - { - Hacks.Misc.WalkInLobby(_walkInLobby); - } - - if (fastMove) - { - try - { - Helpers.Entities.LocalPlayer_.p_GameObject.GetComponent().TimeScale = _PlayerSpeedMultiplier; - } - catch { return; } - } - } - - public void OnGUI() - { - if (should_show_start_message) - { - if (DevourClient.Hacks.Misc.ShowMessageBox("Welcome to DevourClient.\n\nPress the INS key to open the menu.") == 0) - should_show_start_message = false; - } - - // Update error message display time - if (Settings.Settings.showErrorMessage) - { - Settings.Settings.errorMessageDisplayTime += Time.deltaTime; - if (Settings.Settings.errorMessageDisplayTime >= Settings.Settings.errorMessageMaxDisplayTime) - { - Settings.Settings.showErrorMessage = false; - } - } - - // Render error message box - if (Settings.Settings.showErrorMessage) - { - // Set message box style - GUIStyle errorBoxStyle = new GUIStyle(GUI.skin.box); - errorBoxStyle.normal.background = GUIHelper.MakeTex(2, 2, new Color(0.8f, 0.2f, 0.2f, 0.9f)); - errorBoxStyle.normal.textColor = Color.white; - errorBoxStyle.fontSize = 14; - errorBoxStyle.padding = new RectOffset(10, 10, 10, 10); - errorBoxStyle.wordWrap = true; - errorBoxStyle.clipping = TextClipping.Overflow; - - // Calculate message box position (bottom center) - float boxWidth = 400f; - float boxHeight = 60f; - float boxX = (Screen.width - boxWidth) / 2f; - float boxY = Screen.height - boxHeight - 20f; - - // Draw message box - GUI.Box(new Rect(boxX, boxY, boxWidth, boxHeight), Settings.Settings.errorMessage, errorBoxStyle); - } - - GUI.backgroundColor = Color.grey; - - // Set button style - var buttonStyle = new GUIStyle(GUI.skin.button); - buttonStyle.normal.background = GUIHelper.MakeTex(2, 2, Color.black); - buttonStyle.normal.textColor = Color.white; - buttonStyle.border = new RectOffset(2, 2, 2, 2); - GUI.skin.button = buttonStyle; - - // Set label style - var labelStyle = new GUIStyle(GUI.skin.label); - labelStyle.normal.textColor = Color.white; - labelStyle.border = new RectOffset(2, 2, 2, 2); - GUI.skin.label = labelStyle; - - // Set text field style - var textFieldStyle = new GUIStyle(GUI.skin.textField); - textFieldStyle.normal.textColor = Color.white; - textFieldStyle.border = new RectOffset(2, 2, 2, 2); - GUI.skin.textField = textFieldStyle; - - // Set slider style - var sliderStyle = new GUIStyle(GUI.skin.horizontalSlider); - sliderStyle.border = new RectOffset(2, 2, 2, 2); - GUI.skin.horizontalSlider = sliderStyle; - - // Set toggle style - var toggleStyle = new GUIStyle(GUI.skin.toggle); - toggleStyle.normal.textColor = Color.white; - toggleStyle.border = new RectOffset(2, 2, 2, 2); - toggleStyle.onNormal.textColor = Color.yellow; - GUI.skin.toggle = toggleStyle; - - //from https://www.unknowncheats.me/forum/unity/437277-mono-internal-optimisation-tips.html - if (UnityEngine.Event.current.type == EventType.Repaint) - { - if (player_esp || player_snapline || player_skel_esp) - { - foreach (Helpers.BasePlayer p in Helpers.Entities.Players) - { - if (p == null) - { - continue; - } - - GameObject player = p.p_GameObject; - if (player != null) - { - Il2Cpp.NolanBehaviour nb = player.GetComponent(); - if (nb.entity.IsOwner) - { - continue; - } - - if (player_skel_esp) - { - Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(nb.animator), Settings.Settings.player_esp_color); - } - - Render.Render.DrawBoxESP(player, -0.25f, 1.75f, p.Name, Settings.Settings.player_esp_color, player_snapline, player_esp); - } - } - } - - if (goat_rat_esp) - { - foreach (Il2Cpp.GoatBehaviour goat in Helpers.Entities.GoatsAndRats) - { - if (goat != null) - { - Render.Render.DrawNameESP(goat.transform.position, goat.name.Replace("Survival", "").Replace("(Clone)", ""), new Color(0.94f, 0.61f, 0.18f, 1.0f)); - } - } - } - - if (item_esp) - { - foreach (Il2Cpp.SurvivalInteractable obj in Helpers.Entities.SurvivalInteractables) - { - if (obj != null) - { - Render.Render.DrawNameESP(obj.transform.position, obj.prefabName.Replace("Survival", ""), new Color(1.0f, 1.0f, 1.0f)); - } - } - - foreach (Il2Cpp.KeyBehaviour key in Helpers.Entities.Keys) - { - if (key != null) - { - Render.Render.DrawNameESP(key.transform.position, "Key", new Color(1.0f, 1.0f, 1.0f)); - } - } - } - - if (demon_esp) - { - foreach (Il2Cpp.SurvivalDemonBehaviour demon in Helpers.Entities.Demons) - { - if (demon != null) - { - Render.Render.DrawNameESP(demon.transform.position, demon.name.Replace("Survival", "").Replace("(Clone)", ""), new Color(1.0f, 0.0f, 0.0f, 1.0f)); - } - } - - foreach (Il2Cpp.SpiderBehaviour spider in Helpers.Entities.Spiders) - { - if (spider != null) - { - Render.Render.DrawNameESP(spider.transform.position, "Spider", new Color(1.0f, 0.0f, 0.0f, 1.0f)); - } - } - - foreach (Il2Cpp.GhostBehaviour ghost in Helpers.Entities.Ghosts) - { - if (ghost != null) - { - Render.Render.DrawNameESP(ghost.transform.position, "Ghost", new Color(1.0f, 0.0f, 0.0f, 1.0f)); - } - } - - foreach (Il2Cpp.BoarBehaviour boar in Helpers.Entities.Boars) - { - if (boar != null) - { - Render.Render.DrawNameESP(boar.transform.position, "Boar", new Color(1.0f, 0.0f, 0.0f, 1.0f)); - } - } - - foreach (Il2Cpp.CorpseBehaviour corpse in Helpers.Entities.Corpses) - { - if (corpse != null) - { - Render.Render.DrawNameESP(corpse.transform.position, "Corpse", new Color(1.0f, 0.0f, 0.0f, 1.0f)); - } - } - - foreach (Il2Cpp.CrowBehaviour crow in Helpers.Entities.Crows) - { - if (crow != null) - { - Render.Render.DrawNameESP(crow.transform.position, "Crow", new Color(1.0f, 0.0f, 0.0f, 1.0f)); - } - } - - foreach (Il2Cpp.ManorLumpController lump in Helpers.Entities.Lumps) - { - if (lump != null) - { - Render.Render.DrawNameESP(lump.transform.position, "Lump", new Color(1.0f, 0.0f, 0.0f, 1.0f)); - } - } - } - - if (azazel_esp || azazel_snapline || azazel_skel_esp) - { - foreach (Il2Cpp.SurvivalAzazelBehaviour survivalAzazel in Helpers.Entities.Azazels) - { - if (survivalAzazel != null) - { - if (azazel_skel_esp) - { - Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(survivalAzazel.animator), Settings.Settings.azazel_esp_color); - } - - Render.Render.DrawBoxESP(survivalAzazel.gameObject, -0.25f, 2.0f, "Azazel", Settings.Settings.azazel_esp_color, azazel_snapline, azazel_esp); - } - } - } - - if (crosshair && in_game_cache) //&& !Player.IsPlayerCrawling()) - { - const float crosshairSize = 4; - - float xMin = (Settings.Settings.width) - (crosshairSize / 2); - float yMin = (Settings.Settings.height) - (crosshairSize / 2); - - if (crosshairTexture == null) - { - crosshairTexture = Helpers.GUIHelper.GetCircularTexture(5, 5); - } - - GUI.DrawTexture(new Rect(xMin, yMin, crosshairSize, crosshairSize), crosshairTexture); - } - } - - if (Settings.Settings.menu_enable) //Si on appuie sur INSERT - { - windowRect = GUI.Window(0, windowRect, (GUI.WindowFunction)Tabs, "DevourClient"); - } - - } - - public static void Tabs(int windowID) - { - GUILayout.BeginHorizontal(); - - if (GUILayout.Button("Visual", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F1)) - { - current_tab = CurrentTab.Visuals; - } - - if (GUILayout.Button("Entites", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F2)) - { - current_tab = CurrentTab.Entities; - } - - if (GUILayout.Button("Map Specific", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F3)) - { - current_tab = CurrentTab.Map; - } - - if (GUILayout.Button("ESP", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F4)) - { - current_tab = CurrentTab.ESP; - } - - if (GUILayout.Button("Items", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F5)) - { - current_tab = CurrentTab.Items; - } - - if (GUILayout.Button("Misc", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F6)) - { - current_tab = CurrentTab.Misc; - } - - if (GUILayout.Button("Player", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F7)) - { - current_tab = CurrentTab.Players; - } - - GUILayout.EndHorizontal(); - - switch (current_tab) - { - case CurrentTab.Visuals: - VisualsTab(); - break; - case CurrentTab.Entities: - EntitiesTab(); - break; - case CurrentTab.Map: - MapSpecificTab(); - break; - case CurrentTab.ESP: - EspTab(); - break; - case CurrentTab.Items: - ItemsTab(); - break; - case CurrentTab.Misc: - MiscTab(); - break; - case CurrentTab.Players: - PlayersTab(); - break; - - } - - GUI.DragWindow(); - } - - private static void VisualsTab() - { - // draw visuals - - flashlight_toggle = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 120, 30), flashlight_toggle, "Big Flashlight"); - fullbright = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 120, 30), fullbright, "Fullbright"); - unlimitedUV = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 130, 30), unlimitedUV, "Unlimited UV Light"); - crosshair = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 160, 130, 30), crosshair, "Crosshair"); - - - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 190, 130, 30), "Flashlight Color")) - { - flashlight_colorpick = !flashlight_colorpick; - MelonLogger.Msg("Flashlight color picker : " + flashlight_colorpick.ToString()); - Hacks.Misc.ShowMessageBox("Flashlight color picker : " + flashlight_colorpick.ToString()); - } - - if (flashlight_colorpick) - { - Color flashlight_color_input = DevourClient.Helpers.GUIHelper.ColorPick("Flashlight Color", Settings.Settings.flashlight_color); - Settings.Settings.flashlight_color = flashlight_color_input; - - if (Player.IsInGame()) - { - Hacks.Misc.FlashlightColor(flashlight_color_input); - } - } - } - - private static void EntitiesTab() - { - //draw entities - - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 130, 30), "TP items to you")) - { - Hacks.Misc.TPItems(); - MelonLogger.Msg("TP Items!"); - Hacks.Misc.ShowMessageBox("TP Items!"); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110, 130, 30), "Freeze azazel")) - { - Hacks.Misc.FreezeAzazel(); - } - - GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 150, 120, 30), "Azazel & Demons"); - - // azazel - - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 180, 60, 25), "Sam") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) - { - Hacks.Misc.SpawnAzazel((PrefabId)BoltPrefabs.AzazelSam); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 80, Settings.Settings.y + 180, 60, 25), "Molly") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) - { - Hacks.Misc.SpawnAzazel((PrefabId)BoltPrefabs.SurvivalAzazelMolly); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 180, 60, 25), "Anna") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalAnnaNew, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 180, 60, 25), "Zara") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.AzazelZara, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 290, Settings.Settings.y + 180, 60, 25), "Nathan") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.AzazelNathan, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 360, Settings.Settings.y + 180, 60, 25), "April") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.AzazelApril, Player.GetPlayer().transform.position, Quaternion.identity); - } - - // demon - - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 220, 60, 25), "Ghost") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.Ghost, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 80, Settings.Settings.y + 220, 60, 25), "Inmate") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalInmate, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 220, 60, 25), "Demon") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalDemon, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 220, 60, 25), "Boar") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.Boar, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 290, Settings.Settings.y + 220, 60, 25), "Corpse") && BoltNetwork.IsServer && Player.IsInGameOrLobby()) - { - BoltNetwork.Instantiate(BoltPrefabs.Corpse, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 360, Settings.Settings.y + 220, 60, 25), "Crow") && BoltNetwork.IsServer && Player.IsInGameOrLobby()) - { - BoltNetwork.Instantiate(BoltPrefabs.Crow, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 430, Settings.Settings.y + 220, 60, 25), "Lump") && BoltNetwork.IsServer && Player.IsInGameOrLobby()) - { - BoltNetwork.Instantiate(BoltPrefabs.ManorLump, Player.GetPlayer().transform.position, Quaternion.identity); - } - - // Animal - - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 260, 60, 25), "Rat")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalRat, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (Player.IsInGame() && !Player.IsPlayerCrawling()) - { - Hacks.Misc.CarryObject("SurvivalRat"); - } - } - - if (GUI.Button(new Rect(Settings.Settings.x + 80, Settings.Settings.y + 260, 60, 25), "Goat")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalGoat, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (Player.IsInGame() && !Player.IsPlayerCrawling()) - { - Hacks.Misc.CarryObject("SurvivalGoat"); - } - } - - if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 260, 60, 25), "Spider") && BoltNetwork.IsServer && Player.IsInGameOrLobby()) - { - BoltNetwork.Instantiate(BoltPrefabs.Spider, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 260, 60, 25), "Pig")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalPig, Player.GetPlayer().transform.position, Quaternion.identity); - } - - if (Player.IsInGame() && !Player.IsPlayerCrawling()) - { - Hacks.Misc.CarryObject("SurvivalPig"); - } - } - } - - private static void MapSpecificTab() - { - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Instant Win") && Player.IsInGame() && BoltNetwork.IsSinglePlayer) - { - Hacks.Misc.InstantWin(); - MelonLogger.Msg("EZ Win"); - Hacks.Misc.ShowMessageBox("EZ Win"); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110, 150, 30), "Burn a ritual object")) - { - Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), false); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 150, 150, 30), "Burn all ritual objects")) - { - Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), true); - } - - switch (Helpers.Map.GetActiveScene()) - { - case "Menu": - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "Force Start Game") && BoltNetwork.IsServer && !Player.IsInGame()) - { - Il2CppHorror.Menu menu = UnityEngine.Object.FindObjectOfType(); - menu.OnLobbyStartButtonClick(); - } - break; - - case "Devour": - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel")) - { - try - { - Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); - - nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity); - } - catch - { - MelonLogger.Msg("Azazel not found !"); - Hacks.Misc.ShowMessageBox("Azazel not found !"); - } - } - - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Demons")) - { - Hacks.Misc.DespawnDemons(); - } - break; - case "Molly": - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel")) - { - try - { - Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); - - nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity); - } - catch - { - MelonLogger.Msg("Azazel not found !"); - Hacks.Misc.ShowMessageBox("Azazel not found !"); - } - } - - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Inmates")) - { - Hacks.Misc.DespawnDemons(); - } - break; - case "Inn": - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel")) - { - try - { - Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); - - nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity); - } - catch - { - MelonLogger.Msg("Azazel not found !"); - Hacks.Misc.ShowMessageBox("Azazel not found !"); - } - } - - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Clean The Fountains")) - { - Hacks.Misc.CleanFountain(); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 150, 150, 30), "Despawn Spiders")) - { - Hacks.Misc.DespawnSpiders(); - } - break; - - case "Town": - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel")) - { - try - { - Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); - - nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity); - } - catch - { - MelonLogger.Msg("Azazel not found !"); - Hacks.Misc.ShowMessageBox("Azazel not found !"); - } - } - - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Ghosts")) - { - Hacks.Misc.DespawnGhosts(); - } - break; - - case "Slaughterhouse": - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel")) - { - try - { - Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); - - nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity); - } - catch - { - MelonLogger.Msg("Azazel not found !"); - Hacks.Misc.ShowMessageBox("Azazel not found !"); - } - } - - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Boars")) - { - Hacks.Misc.DespawnBoars(); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 150, 150, 30), "Despawn Corpses")) - { - Hacks.Misc.DespawnCorpses(); - } - break; - - case "Manor": - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel")) - { - try - { - Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); - - nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity); - } - catch - { - MelonLogger.Msg("Azazel not found !"); - Hacks.Misc.ShowMessageBox("Azazel not found !"); - } - } - - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Crows")) - { - Hacks.Misc.DespawnCrows(); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 150, 150, 30), "Despawn Lumps")) - { - Hacks.Misc.DespawnLumps(); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 370, Settings.Settings.y + 70, 150, 30), "Switch realm")) - { - Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); - Vector3 pos = nb.transform.position; - - ManorDeadRealmTrigger realm = Il2Cpp.ManorDeadRealmTrigger.FindObjectOfType(); - if (realm == null) - { - MelonLogger.Warning("realm was null."); - Hacks.Misc.ShowMessageBox("realm was null."); - return; - } - - if (realm.IsInDeadRealm) - { - // normal dimension - pos.x += 150f;// -10.216758f; - //pos.y = 0.009999979f; - //pos.z = -7.632657f; - - } - else - { - // other dimension - pos.x -= 150f;//-160.03688f; - //pos.y = 0.010014875f; - //pos.z = -7.5686994f; - } - - nb.locomotion.SetPosition(pos, false); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 370, Settings.Settings.y + 110, 150, 30), "Switch realm (house)")) - { - Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); - Vector3 pos = nb.transform.position; - - ManorDeadRealmTrigger realm = Il2Cpp.ManorDeadRealmTrigger.FindObjectOfType(); - if (realm == null) - { - MelonLogger.Warning("realm was null."); - Hacks.Misc.ShowMessageBox("realm was null."); - return; - } - - if (realm.IsInDeadRealm) - { - // normal dimension - pos.x = -10.216758f; - pos.y = 0.009999979f; - pos.z = -7.632657f; - - } - else - { - // other dimension - pos.x = -160.03688f; - pos.y = 0.010014875f; - pos.z = -7.5686994f; - } - - nb.locomotion.SetPosition(pos, false); - } - - infinite_mirrors = GUI.Toggle(new Rect(Settings.Settings.x + 370, Settings.Settings.y + 150, 150, 20), infinite_mirrors, "Infinite mirrors"); - break; - } - - // load map - GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 210, 100, 30), "Load Map: "); - - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 240, 100, 30), "Farmhouse") && BoltNetwork.IsServer) - { - Helpers.Map.LoadMap("Devour"); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 240, 100, 30), "Asylum") && BoltNetwork.IsServer) - { - Helpers.Map.LoadMap("Molly"); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 230, Settings.Settings.y + 240, 100, 30), "Inn") && BoltNetwork.IsServer) - { - Helpers.Map.LoadMap("Inn"); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 340, Settings.Settings.y + 240, 100, 30), "Town") && BoltNetwork.IsServer) - { - Helpers.Map.LoadMap("Town"); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 450, Settings.Settings.y + 240, 100, 30), "Slaughterhouse") && BoltNetwork.IsServer) - { - Helpers.Map.LoadMap("Slaughterhouse"); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 560, Settings.Settings.y + 240, 100, 30), "Manor") && BoltNetwork.IsServer) - { - Helpers.Map.LoadMap("Manor"); - } - - } - - private static void EspTab() - { - player_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 20), player_esp, "Player ESP"); - player_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 150, 20), player_skel_esp, "Skeleton ESP"); - player_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 150, 20), player_snapline, "Player Snapline"); - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 160, 130, 30), "Player ESP Color")) - { - player_esp_colorpick = !player_esp_colorpick; - } - - if (player_esp_colorpick) - { - Color player_esp_color_input = GUIHelper.ColorPick("Player ESP Color", Settings.Settings.player_esp_color); - Settings.Settings.player_esp_color = player_esp_color_input; - } - - azazel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 200, 150, 20), azazel_esp, "Azazel ESP"); - azazel_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 230, 150, 20), azazel_skel_esp, "Skeleton ESP"); - azazel_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 260, 150, 20), azazel_snapline, "Azazel Snapline"); - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 290, 130, 30), "Azazel ESP Color")) - { - azazel_esp_colorpick = !azazel_esp_colorpick; - } - - if (azazel_esp_colorpick) - { - Color azazel_esp_color_input = GUIHelper.ColorPick("Azazel ESP Color", Settings.Settings.azazel_esp_color); - Settings.Settings.azazel_esp_color = azazel_esp_color_input; - } - - item_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 330, 150, 20), item_esp, "Item ESP"); - goat_rat_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 360, 150, 20), goat_rat_esp, "Goat/Rat ESP"); - demon_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 390, 150, 20), demon_esp, "Demon ESP"); - } - - private static void ItemsTab() - { - GUILayout.BeginHorizontal(); - - GUILayout.BeginVertical(); - - GUILayout.Label("Items"); - - Settings.Settings.itemsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.itemsScrollPosition, GUILayout.Width(220), GUILayout.Height(190)); - - if (GUILayout.Button("Hay")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalHay, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("SurvivalHay"); - } - } - - if (GUILayout.Button("First aid")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalFirstAid, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("SurvivalFirstAid"); - } - } - - if (GUILayout.Button("Battery")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalBattery, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("SurvivalBattery"); - } - } - - if (GUILayout.Button("Gasoline")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalGasoline, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("SurvivalGasoline"); - } - } - - if (GUILayout.Button("Fuse")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalFuse, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("SurvivalFuse"); - } - } - - if (GUILayout.Button("Food")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalRottenFood, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("SurvivalRottenFood"); - } - } - - if (GUILayout.Button("Bone")) - { - - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalBone, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("SurvivalBone"); - } - } - - if (GUILayout.Button("Bleach")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalBleach, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("SurvivalBleach"); - } - } - - if (GUILayout.Button("Matchbox")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalMatchbox, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("Matchbox-3"); - } - } - - if (GUILayout.Button("Shovel")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalSpade, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("SurvivalSpade"); - } - } - - if (GUILayout.Button("Cake")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalCake, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("SurvivalCake"); - } - } - - GUILayout.EndScrollView(); - GUILayout.EndVertical(); - - GUILayout.BeginVertical(); - - GUILayout.Label("Ritual Objects"); - - Settings.Settings.rituelObjectsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.rituelObjectsScrollPosition, GUILayout.Width(220), GUILayout.Height(190)); - - if (GUILayout.Button("Egg-1")) - { - Hacks.Misc.CarryObject("Egg-Clean-1"); - } - - if (GUILayout.Button("Egg-2")) - { - Hacks.Misc.CarryObject("Egg-Clean-2"); - } - - if (GUILayout.Button("Egg-3")) - { - Hacks.Misc.CarryObject("Egg-Clean-3"); - } - - if (GUILayout.Button("Egg-4")) - { - Hacks.Misc.CarryObject("Egg-Clean-4"); - } - - if (GUILayout.Button("Egg-5")) - { - Hacks.Misc.CarryObject("Egg-Clean-5"); - } - - if (GUILayout.Button("Egg-6")) - { - Hacks.Misc.CarryObject("Egg-Clean-6"); - } - - if (GUILayout.Button("Egg-7")) - { - Hacks.Misc.CarryObject("Egg-Clean-7"); - } - - if (GUILayout.Button("Egg-8")) - { - Hacks.Misc.CarryObject("Egg-Clean-8"); - } - - if (GUILayout.Button("Egg-9")) - { - Hacks.Misc.CarryObject("Egg-Clean-9"); - } - - if (GUILayout.Button("Egg-10")) - { - Hacks.Misc.CarryObject("Egg-Clean-10"); - } - - if (GUILayout.Button("Ritual Book")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalRitualBook, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("RitualBook-Active-1"); - } - } - - if (GUILayout.Button("Dirty head")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalHead, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("SurvivalHead"); - } - } - - if (GUILayout.Button("Clean head")) - { - if (BoltNetwork.IsServer && !Player.IsInGame()) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalCleanHead, Player.GetPlayer().transform.position, Quaternion.identity); - } - else - { - Hacks.Misc.CarryObject("SurvivalCleanHead"); - } - } - - GUILayout.EndScrollView(); - GUILayout.EndVertical(); - - GUILayout.BeginVertical(); - - GUILayout.Label("Spawnable Prefabs"); - - Settings.Settings.stuffsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.stuffsScrollPosition, GUILayout.Width(220), GUILayout.Height(190)); - - if (GUILayout.Button("Animal_Gate")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.Animal_Gate, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("AsylumDoor")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.AsylumDoor, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("AsylumDoubleDoor")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.AsylumDoubleDoor, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("AsylumWhiteDoor")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.AsylumWhiteDoor, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - - if (GUILayout.Button("DevourDoorBack")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.DevourDoorBack, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("DevourDoorMain")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.DevourDoorMain, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("DevourDoorRoom")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.DevourDoorRoom, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("Elevator_Door")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.Elevator_Door, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("InnDoor")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.InnDoor, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("InnDoubleDoor")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.InnDoubleDoor, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("InnShojiDoor")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.InnShojiDoor, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("InnShrine")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.InnShrine, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("InnWardrobe")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.InnWardrobe, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("InnWoodenDoor")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.InnWoodenDoor, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("PigExcrement")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.PigExcrement, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("SlaughterhouseFireEscapeDoor")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SlaughterhouseFireEscapeDoor, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("SurvivalAltarMolly")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarMolly, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("SurvivalAltarSlaughterhouse")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarSlaughterhouse, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("SurvivalAltarTown")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarTown, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - - if (GUILayout.Button("SurvivalCultist")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalCultist, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("SurvivalKai")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalKai, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("SurvivalNathan")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalNathan, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("SurvivalMolly")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalMolly, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("SurvivalApril")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalApril, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("SurvivalFrank")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalFrank, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("SurvivalRose")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalRose, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("SurvivalSmashableWindow")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.SurvivalSmashableWindow, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("TownDoor")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.TownDoor, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("TownDoor2")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.TownDoor2, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("TownPentagram")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.TownPentagram, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("TrashCan")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.TrashCan, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("Truck_Shutter")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.Truck_Shutter, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("TV")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.TV, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - if (GUILayout.Button("Mirror")) - { - if (BoltNetwork.IsServer) - { - BoltNetwork.Instantiate(BoltPrefabs.ManorMirror, Player.GetPlayer().transform.position, Quaternion.identity); - } - } - - GUILayout.EndScrollView(); - GUILayout.EndVertical(); - GUILayout.EndHorizontal(); - } - - private static void MiscTab() - { - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Unlock Achievements")) - { - Thread AchievementsThread = new Thread(new ThreadStart(Hacks.Unlock.Achievements)); - AchievementsThread.Start(); - - MelonLogger.Msg("Achievements Unlocked!"); - Hacks.Misc.ShowMessageBox("Achievements Unlocked!"); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110, 150, 30), "Unlock Doors")) - { - Hacks.Unlock.Doors(); - - MelonLogger.Msg("Doors Unlocked!"); - Hacks.Misc.ShowMessageBox("Doors Unlocked!"); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 150, 150, 30), "TP Keys") && Player.IsInGame()) - { - Hacks.Misc.TPKeys(); - MelonLogger.Msg("Here are your keys!"); - Hacks.Misc.ShowMessageBox("Here are your keys!"); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 190, 150, 30), "Make Random Noise")) - { - Hacks.Misc.PlaySound(); - MelonLogger.Msg("Playing a random sound!"); - Hacks.Misc.ShowMessageBox("Playing a random sound!"); - } - - spam_message = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 240, 140, 30), spam_message, "Chat spam"); - if (spam_message) - { - spamMessageText = GUI.TextField(new Rect(Settings.Settings.x + 160, Settings.Settings.y + 240, 200, 30), spamMessageText); - GUI.Label(new Rect(Settings.Settings.x + 370, Settings.Settings.y + 240, 60, 30), "Send Interval(s):"); - spamMessageInterval = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 440, Settings.Settings.y + 240, 100, 30), spamMessageInterval, 1f, 30f); - GUI.Label(new Rect(Settings.Settings.x + 550, Settings.Settings.y + 240, 60, 30), ((int)spamMessageInterval).ToString()); - } - - change_steam_name = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 270, 140, 30), change_steam_name, "Change Steam Name"); - if (change_steam_name) - { - steamNameText = GUI.TextField(new Rect(Settings.Settings.x + 160, Settings.Settings.y + 270, 200, 30), steamNameText); - if (GUI.Button(new Rect(Settings.Settings.x + 370, Settings.Settings.y + 270, 60, 30), "Apply")) - { - Hacks.Misc.SetSteamName(steamNameText); - } - } - - change_server_name = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 300, 140, 30), change_server_name, "Change Server Name"); - if (change_server_name) - { - serverNameText = GUI.TextField(new Rect(Settings.Settings.x + 160, Settings.Settings.y + 300, 200, 30), serverNameText); - if (GUI.Button(new Rect(Settings.Settings.x + 370, Settings.Settings.y + 300, 60, 30), "Apply")) - { - Hacks.Misc.SetServerName(serverNameText); - } - } - - _walkInLobby = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 330, 140, 30), _walkInLobby, "Walk In Lobby"); - _IsAutoRespawn = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 360, 140, 30), _IsAutoRespawn, "Auto Respawn"); - - fly = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 400, 40, 20), fly, "Fly"); - if (GUI.Button(new Rect(Settings.Settings.x + 60, Settings.Settings.y + 400, 40, 20), Settings.Settings.flyKey.ToString())) - { - Settings.Settings.flyKey = Settings.Settings.GetKey(); - } - - fly_speed = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 100, 10), fly_speed, 5f, 20f); - GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 425, 100, 30), ((int)fly_speed).ToString()); - - - spoofLevel = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 470, 150, 20), spoofLevel, "Spoof Level"); - spoofLevelValue = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 500, 100, 10), spoofLevelValue, 0f, 666f); - GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 495, 100, 30), ((int)spoofLevelValue).ToString()); - - - exp_modifier = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 540, 150, 20), exp_modifier, "EXP Modifier"); - exp = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 570, 100, 10), exp, 1000f, 6000f); - GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 565, 100, 30), ((int)exp).ToString()); - - - fastMove = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 610, 150, 20), fastMove, "Player Speed"); - _PlayerSpeedMultiplier = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 640, 100, 10), _PlayerSpeedMultiplier, (int)1f, (int)10f); - GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 635, 100, 30), ((int)_PlayerSpeedMultiplier).ToString()); - - GUI.Label(new Rect(Settings.Settings.x + 295, Settings.Settings.y + 70, 150, 30), "Max players"); - lobbySize = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 295, Settings.Settings.y + 90, 100, 10), lobbySize, (int)0f, (int)30f); - GUI.Label(new Rect(Settings.Settings.x + 405, Settings.Settings.y + 85, 100, 30), ((int)lobbySize).ToString()); - - if (GUI.Button(new Rect(Settings.Settings.x + 285, Settings.Settings.y + 110, 150, 30), "Create server")) - { - MelonLogger.Msg("Creating the server..."); - Hacks.Misc.ShowMessageBox("Creating the server..."); - Hacks.Misc.CreateCustomizedLobby((int)lobbySize); - MelonLogger.Msg("Done !"); - Hacks.Misc.ShowMessageBox("Done !"); - } - } - - private static void PlayersTab() - { - if (Helpers.Map.GetActiveScene() != "Menu") - { - GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Player list:"); - int i = 0; - foreach (BasePlayer bp in Entities.Players) - { - if (bp == null || bp.Name == "") - { - MelonLogger.Warning("players is null"); - Hacks.Misc.ShowMessageBox("players is null"); - continue; - } - - GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110 + i, 150, 30), bp.Name); - - if (GUI.Button(new Rect(Settings.Settings.x + 70, Settings.Settings.y + 105 + i, 60, 30), "Kill")) - { - bp.Kill(); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 140, Settings.Settings.y + 105 + i, 60, 30), "Revive")) - { - bp.Revive(); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 210, Settings.Settings.y + 105 + i, 90, 30), "Jumpscare")) - { - bp.Jumpscare(); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 310, Settings.Settings.y + 105 + i, 60, 30), "TP to")) - { - bp.TP(); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 380, Settings.Settings.y + 105 + i, 100, 30), "Lock in cage")) - { - bp.LockInCage(); - } - - if (GUI.Button(new Rect(Settings.Settings.x + 490, Settings.Settings.y + 105 + i, 90, 30), "TP Azazel")) - { - bp.TPAzazel(); - } - - if (Helpers.Map.GetActiveScene() == "Town") - { - if (GUI.Button(new Rect(Settings.Settings.x + 590, Settings.Settings.y + 105 + i, 90, 30), "Shoot Player")) - { - bp.ShootPlayer(); - } - } - - i += 30; - } - } - else - { - GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Waiting for the game to start."); - } - } - - } -}