added player list and Players are now BasePlayer
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@@ -56,9 +56,11 @@ namespace DevourClient.Helpers
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public class Entities
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{
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public const int MAX_PLAYERS = 4; //can change with new updates/new hacks
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public static BasePlayer LocalPlayer_ = new BasePlayer();
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//public static BasePlayer[] Players = new BasePlayer[4];
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public static GameObject[] Players = default!;
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public static BasePlayer[] Players = new BasePlayer[MAX_PLAYERS];
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//public static GameObject[] Players = default!;
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public static Il2Cpp.GoatBehaviour[] GoatsAndRats = default!;
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public static Il2Cpp.SurvivalInteractable[] SurvivalInteractables = default!;
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public static Il2Cpp.KeyBehaviour[] Keys = default!;
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@@ -91,10 +93,10 @@ namespace DevourClient.Helpers
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{
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for (;;)
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{
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Players = GameObject.FindGameObjectsWithTag("Player");
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/*
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GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
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int i = 0;
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foreach (GameObject p in GameObject.FindGameObjectsWithTag("Player"))
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foreach (GameObject p in players)
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{
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string player_name = "";
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string player_id = "-1";
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@@ -106,13 +108,18 @@ namespace DevourClient.Helpers
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player_id = dpt.state.PlayerId;
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}
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if (Players[i] == null)
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{
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Players[i] = new BasePlayer();
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}
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Players[i].Id = player_id;
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Players[i].Name = player_name;
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Players[i].p_GameObject = p;
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i++;
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}
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*/
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// Wait 5 seconds before caching objects again.
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yield return new WaitForSeconds(5f);
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@@ -155,9 +155,14 @@ namespace DevourClient
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{
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if (this.player_esp || this.player_snapline)
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{
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foreach (GameObject player in Helpers.Entities.Players)
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foreach (Helpers.BasePlayer p in Helpers.Entities.Players)
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{
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//GameObject player = Bplayer.p_GameObject;
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if (p == null)
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{
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continue;
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}
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GameObject player = p.p_GameObject;
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if (player != null)
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{
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@@ -632,18 +637,22 @@ namespace DevourClient
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if (Helpers.Map.GetActiveScene() != "")
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{
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GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 400, 200, 30), $"Functions for the map: {Helpers.Map.GetMapName(Helpers.Map.GetActiveScene())}");
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/*
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if (Helpers.Map.GetActiveScene() != "Menu")
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{
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GUI.Label(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 400, 150, 30), "Player list:");
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int i = 0;
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foreach (BasePlayer bp in Entities.Players)
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{
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if (bp == null)
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{
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continue;
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}
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GUI.Label(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 430 + i, 150, 30), bp.Name);
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i += 30;
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}
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}
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*/
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switch (Helpers.Map.GetActiveScene())
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{
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case "Menu":
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