added player list and Players are now BasePlayer

This commit is contained in:
2023-01-09 17:45:32 +01:00
parent 2676c89989
commit 64c6b4129a
2 changed files with 27 additions and 11 deletions

View File

@@ -56,9 +56,11 @@ namespace DevourClient.Helpers
public class Entities
{
public const int MAX_PLAYERS = 4; //can change with new updates/new hacks
public static BasePlayer LocalPlayer_ = new BasePlayer();
//public static BasePlayer[] Players = new BasePlayer[4];
public static GameObject[] Players = default!;
public static BasePlayer[] Players = new BasePlayer[MAX_PLAYERS];
//public static GameObject[] Players = default!;
public static Il2Cpp.GoatBehaviour[] GoatsAndRats = default!;
public static Il2Cpp.SurvivalInteractable[] SurvivalInteractables = default!;
public static Il2Cpp.KeyBehaviour[] Keys = default!;
@@ -91,10 +93,10 @@ namespace DevourClient.Helpers
{
for (;;)
{
Players = GameObject.FindGameObjectsWithTag("Player");
/*
GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
int i = 0;
foreach (GameObject p in GameObject.FindGameObjectsWithTag("Player"))
foreach (GameObject p in players)
{
string player_name = "";
string player_id = "-1";
@@ -106,13 +108,18 @@ namespace DevourClient.Helpers
player_id = dpt.state.PlayerId;
}
if (Players[i] == null)
{
Players[i] = new BasePlayer();
}
Players[i].Id = player_id;
Players[i].Name = player_name;
Players[i].p_GameObject = p;
i++;
}
*/
// Wait 5 seconds before caching objects again.
yield return new WaitForSeconds(5f);

View File

@@ -155,9 +155,14 @@ namespace DevourClient
{
if (this.player_esp || this.player_snapline)
{
foreach (GameObject player in Helpers.Entities.Players)
foreach (Helpers.BasePlayer p in Helpers.Entities.Players)
{
//GameObject player = Bplayer.p_GameObject;
if (p == null)
{
continue;
}
GameObject player = p.p_GameObject;
if (player != null)
{
@@ -632,18 +637,22 @@ namespace DevourClient
if (Helpers.Map.GetActiveScene() != "")
{
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 400, 200, 30), $"Functions for the map: {Helpers.Map.GetMapName(Helpers.Map.GetActiveScene())}");
/*
if (Helpers.Map.GetActiveScene() != "Menu")
{
GUI.Label(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 400, 150, 30), "Player list:");
int i = 0;
foreach (BasePlayer bp in Entities.Players)
{
if (bp == null)
{
continue;
}
GUI.Label(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 430 + i, 150, 30), bp.Name);
i += 30;
}
}
*/
switch (Helpers.Map.GetActiveScene())
{
case "Menu":