add: directx11 hook (menu), imgui/minhook and the settings
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46
user/settings/settings.cpp
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46
user/settings/settings.cpp
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#include "pch-il2cpp.h"
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#include "settings.hpp"
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namespace settings {
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int height = 1080;
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int width = 1920;
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bool big_flashlight = false;
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float flashlight_color[4] = { 255.f, 255.f, 255.f, 255.f };
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bool unlimited_uv = false;
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bool unlimited_uv_reset = true;
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bool fullbright = false;
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bool player_esp = false;
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float player_esp_color[4] = { 0, 255.f, 0, 255.f };
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bool player_snaplines = false;
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float player_snaplines_color[4] = { 0, 255.f, 0, 255.f };
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bool azazel_esp = false;
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float azazel_esp_color[4] = { 255.f, 0, 0, 255.f };
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bool azazel_snaplines = false;
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float azazel_snaplines_color[4] = { 255.f, 0, 0, 255.f };
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bool item_esp = false;
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float item_esp_color[4] = { 255.f, 255.f, 255.f, 255.f };
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bool demon_esp = false;
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float demon_esp_color[4] = { 255.f, 0, 0, 255.f };
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bool goat_esp = false;
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float goat_esp_color[4] = { 0, 255.f, 0, 255.f };
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bool chat_spam = false;
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std::string message = "deez nuts";
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bool spoof_level = false;
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int new_level = 0;
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bool steam_name_spoof = false;
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std::string new_name = "patate";
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bool server_name_spoof = false;
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std::string server_name = "Jadis";
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bool fly = false;
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bool unlock_all = true;
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bool exp_modifier = false;
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int new_exp = 2000;
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bool walk_in_lobby = false;
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bool auto_respawn = false;
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bool change_player_speed = false;
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int new_speed = 1;
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}
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51
user/settings/settings.hpp
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51
user/settings/settings.hpp
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#ifndef SETTINGS_HPP
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#define SETTINGS_HPP
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#include <imgui/imgui.h>
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#include <string>
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namespace settings {
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extern int height;
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extern int width;
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extern bool big_flashlight;
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extern float flashlight_color[4];
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extern bool unlimited_uv;
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extern bool unlimited_uv_reset;
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extern bool fullbright;
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extern bool player_esp;
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extern float player_esp_color[4];
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extern bool player_snaplines;
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extern float player_snaplines_color[4];
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extern bool azazel_esp;
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extern float azazel_esp_color[4];
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extern bool azazel_snaplines;
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extern float azazel_snaplines_color[4];
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extern bool item_esp;
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extern float item_esp_color[4];
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extern bool demon_esp;
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extern float demon_esp_color[4];
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extern bool goat_esp;
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extern float goat_esp_color[4];
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extern bool chat_spam;
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extern std::string message;
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extern bool spoof_level;
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extern int new_level;
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extern bool steam_name_spoof;
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extern std::string new_name;
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extern bool server_name_spoof;
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extern std::string server_name;
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extern bool fly;
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extern bool unlock_all;
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extern bool exp_modifier;
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extern int new_exp;
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extern bool walk_in_lobby;
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extern bool auto_respawn;
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extern bool change_player_speed;
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extern int new_speed;
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}
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#endif
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