Temp fix for random crashes during the game while using ESP
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@@ -16,7 +16,7 @@ static void DrawBox(float x, float y, float w, float h, ImColor color, float thi
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drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x + w, y }, color, thickness);
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drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x, y + h }, color, thickness);
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drawlist->AddLine(ImVec2{ x + w, y }, ImVec2{ x + w, y + h }, color, thickness);
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drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h}, color, thickness);
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drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h }, color, thickness);
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}
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static void DrawString(ImVec2 pos, ImColor color, std::string label)
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@@ -26,7 +26,7 @@ static void DrawString(ImVec2 pos, ImColor color, std::string label)
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drawlist->AddText(pos, color, label.c_str());
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}
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static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset, std::string name, ImColor color, ImColor snapcolor, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
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static void DrawBoxESP(app::GameObject* it, float footOffset, float headOffset, std::string name, ImColor color, ImColor snapcolor, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
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{
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ImGuiIO& io = ImGui::GetIO();
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app::Camera* cam = app::Camera_get_main(nullptr);
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@@ -36,12 +36,12 @@ static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset,
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app::Transform* _transform = Transform::GetTransform(it);
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if (_transform == nullptr)
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return;
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app::Vector3 pos = Transform::GetPosition(_transform);
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app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + footOffset, pos.z}, NULL);
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app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + headOffset, pos.z}, NULL);
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app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + nameOffset, pos.z}, NULL);
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app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + footOffset, pos.z }, NULL);
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app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + headOffset, pos.z }, NULL);
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app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + nameOffset, pos.z }, NULL);
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if (esp && footpos.z > 0.0f) {
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float height = (headpos.y - footpos.y);
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@@ -77,7 +77,7 @@ void DrawNameESP(app::Vector3 pos, std::string name, ImColor color)
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void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool use_prefab = false, std::string name = "") {
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for (int i = 0; i < ents->max_length; i++) {
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app::Object_1 *ent = ents->vector[i];
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app::Object_1* ent = ents->vector[i];
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if (Object::IsNull(ent))
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continue;
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@@ -101,23 +101,34 @@ void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool u
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}
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DrawNameESP(pos, name, color);
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}
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}
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}
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// TEMP FIX #60
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app::Object_1__Array* ESP::RefreshEntList(app::Object_1__Array* ent, const char* className, const char* classNamespace) {
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if (time_counter < time_refresh) return ent;
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return Object::FindObjectsOfType(className, classNamespace);
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}
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void ESP::RunAzazelESP() {
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app::GameObject__Array* ents = Object::FindGameObjectsWithTag("Azazel");
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if (time_counter < (time_refresh - 1)) {
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ents_azazel = Object::FindGameObjectsWithTag("Azazel");
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}
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app::GameObject__Array* ents = ents_azazel;
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if (ents == NULL)
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return;
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for (int i = 0; i < ents->max_length; i++) {
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app::GameObject* ent = (app::GameObject *)ents->vector[i];
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app::GameObject* ent = (app::GameObject*)ents->vector[i];
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if (ent == nullptr)
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continue;
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DrawBoxESP(ent, -0.25, 2.0f, "Azazel", ImColor{settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3]},
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ImColor{ settings::azazel_snaplines_color[0], settings::azazel_snaplines_color[1], settings::azazel_snaplines_color[2], settings::azazel_snaplines_color[3]}, settings::azazel_snaplines, settings::azazel_esp);
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DrawBoxESP(ent, -0.25, 2.0f, "Azazel", ImColor{ settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3] },
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ImColor{ settings::azazel_snaplines_color[0], settings::azazel_snaplines_color[1], settings::azazel_snaplines_color[2], settings::azazel_snaplines_color[3] }, settings::azazel_snaplines, settings::azazel_esp);
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}
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}
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@@ -129,7 +140,7 @@ void ESP::RunDemonESP() {
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for (std::string& class_ : demons_c) {
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if (SceneName() != "Menu")
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return;
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app::Object_1__Array *ents = Object::FindObjectsOfType(class_.c_str(), "");
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app::Object_1__Array* ents = Object::FindObjectsOfType(class_.c_str(), "");
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if (ents == nullptr)
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continue;
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@@ -140,10 +151,16 @@ void ESP::RunDemonESP() {
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}
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}
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void ESP::RunItemsESP() {
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ImColor col = ImColor{ settings::item_esp_color[0], settings::item_esp_color[1], settings::item_esp_color[2], settings::item_esp_color[3] };
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app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalInteractable", "");
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ents_item = RefreshEntList(ents_item, "SurvivalInteractable");
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if (ents_item == nullptr) return;
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app::Object_1__Array* ents = ents_item;
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if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
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ComputePositionAndDrawESP(ents, col, true);
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}
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@@ -157,11 +174,12 @@ void ESP::RunItemsESP() {
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}
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void ESP::RunGoatsESP() {
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app::Object_1__Array *goats = Object::FindObjectsOfType("GoatBehaviour", "");
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app::Object_1__Array* goats = ESP::ents_goat;
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if (goats == nullptr || Object::IsNull(goats->vector[0]))
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return;
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ComputePositionAndDrawESP(goats, ImColor{ settings::goat_esp_color[0], settings::goat_esp_color[1], settings::goat_esp_color[2], settings::goat_esp_color[3] });
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}
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@@ -176,8 +194,8 @@ void ESP::RunPlayersESP() {
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if (ent == nullptr || ent == Player::GetLocalPlayer())
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continue;
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DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3]},
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ImColor{ settings::player_snaplines_color[0], settings::player_snaplines_color[1], settings::player_snaplines_color[2], settings::player_snaplines_color[3]}, settings::player_snaplines, settings::player_esp);
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DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{ settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3] },
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ImColor{ settings::player_snaplines_color[0], settings::player_snaplines_color[1], settings::player_snaplines_color[2], settings::player_snaplines_color[3] }, settings::player_snaplines, settings::player_esp);
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}
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}
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@@ -2,7 +2,19 @@
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#include "settings/settings.hpp"
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namespace ESP {
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// TEMP FIX #60
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inline app::GameObject__Array* ents_azazel = NULL;
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inline app::Object_1__Array* ents_item;
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inline app::Object_1__Array* ents_goat;
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inline int time_refresh = 100;
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inline int time_counter = 0;
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app::Object_1__Array* RefreshEntList(app::Object_1__Array* ent,const char* className, const char* classNamespace = "");
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void RunPlayersESP();
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void RunGoatsESP();
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void RunItemsESP();
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