add: all achievements, a script to generate them
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@@ -6,24 +6,11 @@
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{
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Il2Cpp.AchievementHelpers ah = UnityEngine.Object.FindObjectOfType<Il2Cpp.AchievementHelpers>();
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string[] achievments = { "ACH_WON_INN_NIGHTMARE", "ACH_WON_INN_NIGHTMARE_SP", "ACH_WON_INN_HARD", "ACH_WON_INN_HARD_SP", "ACH_WON_INN_COOP", "ACH_ALL_ROSES", "ACH_BURNT_GOAT",
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"ACH_ALL_CHERRY_BLOSSOM", "ACH_100_EGGS_DESTROYED", "ACH_WON_INN_SP", "ACH_SURVIVED_TO_3_GOATS", "ACH_SURVIVED_TO_5_GOATS", "ACH_SURVIVED_TO_7_GOATS", "ACH_WON_SP", "ACH_WON_COOP",
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"ACH_LOST", "ACH_LURED_20_GOATS", "ACH_REVIVED_20_PLAYERS", "ACH_ALL_NOTES_READ", "ACH_KNOCKED_OUT_BY_ANNA", "ACH_KNOCKOUT_OUT_BY_DEMON", "ACH_KNOCKED_OUT_20_TIMES",
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"ACH_NEVER_KNOCKED_OUT", "ACH_ONLY_ONE_KNOCKED_OUT", "ACH_UNLOCKED_CAGE", "ACH_UNLOCKED_ATTIC_CAGE", "ACH_BEAT_GAME_5_TIMES", "ACH_100_GASOLINE_USED",
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"ACH_FRIED_20_DEMONS", "ACH_STAGGERED_ANNA_20_TIMES", "ACH_CALMED_ANNA_10_TIMES", "ACH_CALMED_ANNA", "ACH_WIN_NIGHTMARE", "ACH_BEAT_GAME_5_TIMES_IN_NIGHTMARE_MODE",
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"ACH_WON_NO_KNOCKOUT_COOP", "ACH_WIN_NIGHTMARE_SP", "ACH_WON_HARD", "ACH_WON_HARD_SP", "ACH_100_FUSES_USED", "ACH_ALL_CLIPBOARDS_READ", "ACH_ALL_PATCHES",
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"ACH_FRIED_RAT", "ACH_FRIED_100_INMATES", "ACH_LURED_20_RATS", "ACH_STAGGERED_MOLLY_20_TIMES", "ACH_WON_MOLLY_SP", "ACH_WON_MOLLY_HARD_SP", "ACH_WON_MOLLY_NIGHTMARE_SP",
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"ACH_WON_MOLLY_COOP", "ACH_WON_MOLLY_HARD", "ACH_WON_MOLLY_NIGHTMARE", "ACH_20_TRASH_CANS_KICKED", "ACH_CALM_MOLLY_10_TIMES", "ACH_FRIED_1000_SPIDERS",
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"ACH_20_BLEACH_USED", "ACH_WON_SLAUGHTERHOUSE_NIGHTMARE", "ACH_WON_SLAUGHTERHOUSE_HARD", "ACH_WON_SLAUGHTERHOUSE_NIGHTMARE_SP", "ACH_WON_TOWN_SP",
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"ACH_WON_TOWN_HARD_SP", "ACH_WON_TOWN_NIGHTMARE", "ACH_WON_SLAUGHTERHOUSE_SP", "ACH_1000_BOOKS_DESTROYED", "ACH_WON_TOWN_COOP", "ACH_WON_SLAUGHTERHOUSE_HARD_SP",
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"ACH_1000_PIGS_DESTROYED", "ACH_WON_TOWN_NIGHTMARE_SP", "ACH_ALL_HORSESHOES", "ACH_ALL_BARBED_WIRES", "ACH_WON_SLAUGHTERHOUSE_COOP", "ACH_WON_TOWN_HARD",
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"ACH_100_BOOKS_CURSED", "ACH_WON_NIGHTMARE_NO_MEDKITS", "ACH_WON_HARD_NO_MEDKITS", "ACH_WON_NO_MEDKITS", "ACH_WON_NO_BATTERIES", "ACH_WON_HARD_NO_BATTERIES",
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"ACH_WON_NIGHTMARE_NO_BATTERIES", "ACH_20_POOPS_SEARCHED", "ACH_FRIED_1000_GHOSTS", "ACH_FRIED_1000_BOARS", "ACH_FRIED_100_CORPSES", "ACH_CALM_SAM_20_TIMES"
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};
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for (int i = 0; i < achievments.Length; i++)
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string[] achievements = { "STAT_NUM_BLEACH_USED", "ACH_WON_TOWN_COOP", "ACH_WON_TOWN_HARD", "ACH_WON_SLAUGHTERHOUSE_SP", "ACH_WON_SP", "ACH_WON_SLAUGHTERHOUSE_NIGHTMARE", "ACH_WON_SLAUGHTERHOUSE_NIGHTMARE_SP", "ACH_WON_SLAUGHTERHOUSE_HARD", "ACH_WON_SLAUGHTERHOUSE_HARD_SP", "ACH_WON_NO_MEDKITS", "ACH_WON_SLAUGHTERHOUSE_COOP", "ACH_WON_NO_BATTERIES", "ACH_WON_NO_KNOCKOUT_COOP", "ACH_WON_NIGHTMARE_NO_BATTERIES", "ACH_WON_NIGHTMARE_NO_MEDKITS", "ACH_WON_MOLLY_NIGHTMARE_SP", "ACH_WON_MOLLY_SP", "ACH_WON_TOWN_NIGHTMARE_SP", "ACH_WON_TOWN_SP", "ACH_WON_TOWN_HARD_SP", "ACH_WON_TOWN_NIGHTMARE", "ACH_UNLOCKED_CAGE", "ACH_WIN_NIGHTMARE", "ACH_SURVIVED_TO_7_GOATS", "ACH_UNLOCKED_ATTIC_CAGE", "ACH_SURVIVED_TO_3_GOATS", "ACH_SURVIVED_TO_5_GOATS", "ACH_STAGGERED_SAM_20_TIMES", "ACH_STAGGERED_ZARA_20_TIMES", "ACH_STAGGERED_MOLLY_20_TIMES", "ACH_STAGGERED_NATHAN_20_TIMES", "ACH_REVIVED_20_PLAYERS", "ACH_STAGGERED_ANNA_20_TIMES", "ACH_NEVER_KNOCKED_OUT", "ACH_ONLY_ONE_KNOCKED_OUT", "ACH_LOST", "ACH_LURED_20_GOATS", "ACH_WON_MOLLY_HARD_SP", "ACH_WON_MOLLY_NIGHTMARE", "ACH_WON_MOLLY_COOP", "ACH_WON_MOLLY_HARD", "ACH_WON_INN_NIGHTMARE_SP", "ACH_WON_INN_SP", "ACH_WON_INN_HARD_SP", "ACH_WON_INN_NIGHTMARE", "ACH_WON_INN_COOP", "ACH_WON_INN_HARD", "ACH_WON_HARD_NO_MEDKITS", "ACH_WON_HARD_SP", "ACH_WON_HARD", "ACH_WON_HARD_NO_BATTERIES", "ACH_WIN_NIGHTMARE_SP", "ACH_WON_COOP", "ACH_ALL_ROSES", "ACH_BEAT_GAME_5_TIMES", "ACH_ALL_NOTES_READ", "ACH_ALL_PATCHES", "ACH_ALL_CLIPBOARDS_READ", "ACH_ALL_HORSESHOES", "ACH_ALL_BARBED_WIRES", "ACH_ALL_CHERRY_BLOSSOM", "ACH_20_POOPS_SEARCHED", "ACH_20_TRASH_CANS_KICKED", "ACH_100_GASOLINE_USED", "ACH_20_BLEACH_USED", "ACH_100_EGGS_DESTROYED", "ACH_100_FUSES_USED", "ACH_1000_PIGS_DESTROYED", "ACH_100_BOOKS_CURSED", "ACH_KNOCKED_OUT_IN_HIDING", "ACH_KNOCKOUT_OUT_BY_DEMON", "ACH_KNOCKED_OUT_20_TIMES", "ACH_KNOCKED_OUT_BY_ANNA", "ACH_FRIED_20_DEMONS", "ACH_FRIED_RAT", "ACH_FRIED_100_CORPSES", "ACH_FRIED_100_INMATES", "ACH_FRIED_1000_GHOSTS", "ACH_FRIED_1000_SPIDERS", "ACH_CALM_MOLLY_10_TIMES", "ACH_FRIED_1000_BOARS", "ACH_CALMED_ANNA", "ACH_CALMED_ANNA_10_TIMES", "ACH_BEAT_GAME_5_TIMES_IN_NIGHTMARE_MODE", "ACH_BURNT_GOAT", "ACH_1000_BOOKS_DESTROYED" };
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for (int i = 0; i < achievements.Length; i++)
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{
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ah.Unlock(achievments[i]);
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ah.Unlock(achievements[i]);
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}
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}
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28
Scripts/generate_achievements.py
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28
Scripts/generate_achievements.py
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@@ -0,0 +1,28 @@
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"""
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This file will generate a list of achievements that can be used by the Unlock.Achievements function of the cheat.
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files :
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script.json -> all the functions/strings/data in the game, generated by https://github.com/Perfare/Il2CppDumper
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out.cs -> final list of achievements in the form : string[] achievements = { "XXX" ...};
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"""
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import json
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# Opening JSON file
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f = open('script.json')
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data = json.load(f)
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o = open('out.cs', 'a')
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o.write("string[] achievements = {")
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tot = 0
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for i in data['ScriptString']:
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v = i["Value"]
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if "ACH_" in v :
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o.write('"'+v+'", ')
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tot+=1
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o.write("};")
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print(f"{tot} achievements")
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# Closing files
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o.close()
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f.close()
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