add: all achievements, a script to generate them

This commit is contained in:
2023-03-07 12:03:35 +01:00
parent 94031f346c
commit 5eb20c0d0b
2 changed files with 32 additions and 17 deletions

View File

@@ -6,24 +6,11 @@
{ {
Il2Cpp.AchievementHelpers ah = UnityEngine.Object.FindObjectOfType<Il2Cpp.AchievementHelpers>(); Il2Cpp.AchievementHelpers ah = UnityEngine.Object.FindObjectOfType<Il2Cpp.AchievementHelpers>();
string[] achievments = { "ACH_WON_INN_NIGHTMARE", "ACH_WON_INN_NIGHTMARE_SP", "ACH_WON_INN_HARD", "ACH_WON_INN_HARD_SP", "ACH_WON_INN_COOP", "ACH_ALL_ROSES", "ACH_BURNT_GOAT", string[] achievements = { "STAT_NUM_BLEACH_USED", "ACH_WON_TOWN_COOP", "ACH_WON_TOWN_HARD", "ACH_WON_SLAUGHTERHOUSE_SP", "ACH_WON_SP", "ACH_WON_SLAUGHTERHOUSE_NIGHTMARE", "ACH_WON_SLAUGHTERHOUSE_NIGHTMARE_SP", "ACH_WON_SLAUGHTERHOUSE_HARD", "ACH_WON_SLAUGHTERHOUSE_HARD_SP", "ACH_WON_NO_MEDKITS", "ACH_WON_SLAUGHTERHOUSE_COOP", "ACH_WON_NO_BATTERIES", "ACH_WON_NO_KNOCKOUT_COOP", "ACH_WON_NIGHTMARE_NO_BATTERIES", "ACH_WON_NIGHTMARE_NO_MEDKITS", "ACH_WON_MOLLY_NIGHTMARE_SP", "ACH_WON_MOLLY_SP", "ACH_WON_TOWN_NIGHTMARE_SP", "ACH_WON_TOWN_SP", "ACH_WON_TOWN_HARD_SP", "ACH_WON_TOWN_NIGHTMARE", "ACH_UNLOCKED_CAGE", "ACH_WIN_NIGHTMARE", "ACH_SURVIVED_TO_7_GOATS", "ACH_UNLOCKED_ATTIC_CAGE", "ACH_SURVIVED_TO_3_GOATS", "ACH_SURVIVED_TO_5_GOATS", "ACH_STAGGERED_SAM_20_TIMES", "ACH_STAGGERED_ZARA_20_TIMES", "ACH_STAGGERED_MOLLY_20_TIMES", "ACH_STAGGERED_NATHAN_20_TIMES", "ACH_REVIVED_20_PLAYERS", "ACH_STAGGERED_ANNA_20_TIMES", "ACH_NEVER_KNOCKED_OUT", "ACH_ONLY_ONE_KNOCKED_OUT", "ACH_LOST", "ACH_LURED_20_GOATS", "ACH_WON_MOLLY_HARD_SP", "ACH_WON_MOLLY_NIGHTMARE", "ACH_WON_MOLLY_COOP", "ACH_WON_MOLLY_HARD", "ACH_WON_INN_NIGHTMARE_SP", "ACH_WON_INN_SP", "ACH_WON_INN_HARD_SP", "ACH_WON_INN_NIGHTMARE", "ACH_WON_INN_COOP", "ACH_WON_INN_HARD", "ACH_WON_HARD_NO_MEDKITS", "ACH_WON_HARD_SP", "ACH_WON_HARD", "ACH_WON_HARD_NO_BATTERIES", "ACH_WIN_NIGHTMARE_SP", "ACH_WON_COOP", "ACH_ALL_ROSES", "ACH_BEAT_GAME_5_TIMES", "ACH_ALL_NOTES_READ", "ACH_ALL_PATCHES", "ACH_ALL_CLIPBOARDS_READ", "ACH_ALL_HORSESHOES", "ACH_ALL_BARBED_WIRES", "ACH_ALL_CHERRY_BLOSSOM", "ACH_20_POOPS_SEARCHED", "ACH_20_TRASH_CANS_KICKED", "ACH_100_GASOLINE_USED", "ACH_20_BLEACH_USED", "ACH_100_EGGS_DESTROYED", "ACH_100_FUSES_USED", "ACH_1000_PIGS_DESTROYED", "ACH_100_BOOKS_CURSED", "ACH_KNOCKED_OUT_IN_HIDING", "ACH_KNOCKOUT_OUT_BY_DEMON", "ACH_KNOCKED_OUT_20_TIMES", "ACH_KNOCKED_OUT_BY_ANNA", "ACH_FRIED_20_DEMONS", "ACH_FRIED_RAT", "ACH_FRIED_100_CORPSES", "ACH_FRIED_100_INMATES", "ACH_FRIED_1000_GHOSTS", "ACH_FRIED_1000_SPIDERS", "ACH_CALM_MOLLY_10_TIMES", "ACH_FRIED_1000_BOARS", "ACH_CALMED_ANNA", "ACH_CALMED_ANNA_10_TIMES", "ACH_BEAT_GAME_5_TIMES_IN_NIGHTMARE_MODE", "ACH_BURNT_GOAT", "ACH_1000_BOOKS_DESTROYED" };
"ACH_ALL_CHERRY_BLOSSOM", "ACH_100_EGGS_DESTROYED", "ACH_WON_INN_SP", "ACH_SURVIVED_TO_3_GOATS", "ACH_SURVIVED_TO_5_GOATS", "ACH_SURVIVED_TO_7_GOATS", "ACH_WON_SP", "ACH_WON_COOP",
"ACH_LOST", "ACH_LURED_20_GOATS", "ACH_REVIVED_20_PLAYERS", "ACH_ALL_NOTES_READ", "ACH_KNOCKED_OUT_BY_ANNA", "ACH_KNOCKOUT_OUT_BY_DEMON", "ACH_KNOCKED_OUT_20_TIMES",
"ACH_NEVER_KNOCKED_OUT", "ACH_ONLY_ONE_KNOCKED_OUT", "ACH_UNLOCKED_CAGE", "ACH_UNLOCKED_ATTIC_CAGE", "ACH_BEAT_GAME_5_TIMES", "ACH_100_GASOLINE_USED",
"ACH_FRIED_20_DEMONS", "ACH_STAGGERED_ANNA_20_TIMES", "ACH_CALMED_ANNA_10_TIMES", "ACH_CALMED_ANNA", "ACH_WIN_NIGHTMARE", "ACH_BEAT_GAME_5_TIMES_IN_NIGHTMARE_MODE",
"ACH_WON_NO_KNOCKOUT_COOP", "ACH_WIN_NIGHTMARE_SP", "ACH_WON_HARD", "ACH_WON_HARD_SP", "ACH_100_FUSES_USED", "ACH_ALL_CLIPBOARDS_READ", "ACH_ALL_PATCHES",
"ACH_FRIED_RAT", "ACH_FRIED_100_INMATES", "ACH_LURED_20_RATS", "ACH_STAGGERED_MOLLY_20_TIMES", "ACH_WON_MOLLY_SP", "ACH_WON_MOLLY_HARD_SP", "ACH_WON_MOLLY_NIGHTMARE_SP",
"ACH_WON_MOLLY_COOP", "ACH_WON_MOLLY_HARD", "ACH_WON_MOLLY_NIGHTMARE", "ACH_20_TRASH_CANS_KICKED", "ACH_CALM_MOLLY_10_TIMES", "ACH_FRIED_1000_SPIDERS",
"ACH_20_BLEACH_USED", "ACH_WON_SLAUGHTERHOUSE_NIGHTMARE", "ACH_WON_SLAUGHTERHOUSE_HARD", "ACH_WON_SLAUGHTERHOUSE_NIGHTMARE_SP", "ACH_WON_TOWN_SP",
"ACH_WON_TOWN_HARD_SP", "ACH_WON_TOWN_NIGHTMARE", "ACH_WON_SLAUGHTERHOUSE_SP", "ACH_1000_BOOKS_DESTROYED", "ACH_WON_TOWN_COOP", "ACH_WON_SLAUGHTERHOUSE_HARD_SP",
"ACH_1000_PIGS_DESTROYED", "ACH_WON_TOWN_NIGHTMARE_SP", "ACH_ALL_HORSESHOES", "ACH_ALL_BARBED_WIRES", "ACH_WON_SLAUGHTERHOUSE_COOP", "ACH_WON_TOWN_HARD",
"ACH_100_BOOKS_CURSED", "ACH_WON_NIGHTMARE_NO_MEDKITS", "ACH_WON_HARD_NO_MEDKITS", "ACH_WON_NO_MEDKITS", "ACH_WON_NO_BATTERIES", "ACH_WON_HARD_NO_BATTERIES",
"ACH_WON_NIGHTMARE_NO_BATTERIES", "ACH_20_POOPS_SEARCHED", "ACH_FRIED_1000_GHOSTS", "ACH_FRIED_1000_BOARS", "ACH_FRIED_100_CORPSES", "ACH_CALM_SAM_20_TIMES"
};
for (int i = 0; i < achievments.Length; i++) for (int i = 0; i < achievements.Length; i++)
{ {
ah.Unlock(achievments[i]); ah.Unlock(achievements[i]);
} }
} }

View File

@@ -0,0 +1,28 @@
"""
This file will generate a list of achievements that can be used by the Unlock.Achievements function of the cheat.
files :
script.json -> all the functions/strings/data in the game, generated by https://github.com/Perfare/Il2CppDumper
out.cs -> final list of achievements in the form : string[] achievements = { "XXX" ...};
"""
import json
# Opening JSON file
f = open('script.json')
data = json.load(f)
o = open('out.cs', 'a')
o.write("string[] achievements = {")
tot = 0
for i in data['ScriptString']:
v = i["Value"]
if "ACH_" in v :
o.write('"'+v+'", ')
tot+=1
o.write("};")
print(f"{tot} achievements")
# Closing files
o.close()
f.close()