added IsNull function
IsNull(app::Object_1*): detects whether objects are null, works more efficiently than a nullptr check.
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@@ -8,6 +8,7 @@ bool IsLocalPlayer(app::NolanBehaviour* player);
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bool IsPlayerCrawling();
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bool IsPlayerCrawling(app::GameObject* go);
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bool IsInGame();
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bool IsNull(app::Object_1* obj);
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app::GameObject* GetAzazel(app::Survival* survival);
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