added IsNull function
IsNull(app::Object_1*): detects whether objects are null, works more efficiently than a nullptr check.
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@@ -73,6 +73,14 @@ bool IsInGame()
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return false;
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}
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bool IsNull(app::Object_1* obj)
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{
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if (obj == nullptr)
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return true;
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return !app::Object_1_op_Implicit(obj, nullptr);
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}
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app::GameObject* GetAzazel(app::Survival* survival)
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{
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app::GameObject* ai = app::Survival_GetAzazel(survival, nullptr);
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