Multiplayer doors unlock fix
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@@ -39,6 +39,15 @@
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//Pour chaques portes, on les ouvre
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foreach (Horror.DoorBehaviour doorBehaviour in UnityEngine.Object.FindObjectsOfType<Horror.DoorBehaviour>())
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{
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doorBehaviour.state.Locked = false;
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if (doorBehaviour.IsOpen())
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{
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doorBehaviour.m_DoorGraphUpdate.DoorOpening();
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}
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else
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{
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doorBehaviour.m_DoorGraphUpdate.DoorClosed();
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}
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doorBehaviour.Unlock();
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}
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}
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