fix: build errors and warnings, updated achievements
This commit is contained in:
@@ -12,4 +12,78 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<WarningLevel>0</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\net6\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppBehaviorDesigner.Runtime">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2CppBehaviorDesigner.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppbolt">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2Cppbolt.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppbolt.user">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2Cppbolt.user.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppInterop.Runtime">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppOpsive.UltimateCharacterController">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2CppOpsive.UltimateCharacterController.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppRewired_Core">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2CppRewired_Core.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppudpkit">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2Cppudpkit.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppudpkit.common">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2Cppudpkit.common.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppudpkit.platform.photon">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2Cppudpkit.platform.photon.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppVendor">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2CppVendor.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\net6\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@@ -134,7 +134,7 @@ namespace DevourClient.Hacks
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GameObject _azazel;
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_azazel = BoltNetwork.Instantiate(_azazelPrefabId, new Vector3(pos.x, pos.y, pos.z + 1f), Quaternion.identity);
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Il2Cpp.SurvivalAzazelBehaviour azazelBehaviour = _azazel?.GetComponent<Il2Cpp.SurvivalAzazelBehaviour>();
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Il2Cpp.SurvivalAzazelBehaviour? azazelBehaviour = _azazel?.GetComponent<Il2Cpp.SurvivalAzazelBehaviour>();
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if (_azazel != null)
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{
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@@ -208,9 +208,9 @@ namespace DevourClient.Hacks
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BoltLauncher.StartServer(__config, null);
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Il2CppHorror.Menu.ShowCanvasGroup(_menu.loadingCanvasGroup, true);
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Il2CppHorror.Menu.ShowCanvasGroup(_menu.hostCanvasGroup, false);
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Il2CppHorror.Menu.ShowCanvasGroup(_menu.mainMenuCanvasGroup, false);
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_menu.ShowCanvasGroup(_menu.loadingCanvasGroup, true);
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_menu.ShowCanvasGroup(_menu.hostCanvasGroup, false);
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_menu.ShowCanvasGroup(_menu.mainMenuCanvasGroup, false);
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}
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public static void SetSteamName(string name)
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@@ -6,7 +6,7 @@
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{
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Il2Cpp.AchievementHelpers ah = UnityEngine.Object.FindObjectOfType<Il2Cpp.AchievementHelpers>();
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string[] achievements = { "STAT_NUM_BLEACH_USED", "STAT_HORSESHOES_COLLECTED","STAT_NUM_CORPSES_FRIED", "ACH_ALL_ROSES", "ACH_BURNT_GOAT", "ACH_SURVIVED_TO_3_GOATS", "ACH_SURVIVED_TO_5_GOATS", "ACH_SURVIVED_TO_7_GOATS", "ACH_WON_SP", "ACH_WON_COOP", "ACH_LOST", "ACH_LURED_20_GOATS", "ACH_REVIVED_20_PLAYERS", "ACH_ALL_NOTES_READ", "ACH_KNOCKED_OUT_BY_ANNA", "ACH_KNOCKOUT_OUT_BY_DEMON", "ACH_KNOCKED_OUT_20_TIMES", "ACH_NEVER_KNOCKED_OUT", "ACH_ONLY_ONE_KNOCKED_OUT", "ACH_UNLOCKED_CAGE", "ACH_UNLOCKED_ATTIC_CAGE", "ACH_BEAT_GAME_5_TIMES", "ACH_100_GASOLINE_USED", "ACH_FRIED_20_DEMONS", "ACH_STAGGERED_ANNA_20_TIMES", "ACH_CALMED_ANNA_10_TIMES", "ACH_CALMED_ANNA", "ACH_WIN_NIGHTMARE", "ACH_BEAT_GAME_5_TIMES_IN_NIGHTMARE_MODE", "ACH_WON_NO_KNOCKOUT_COOP", "ACH_WIN_NIGHTMARE_SP", "ACH_WON_HARD", "ACH_WON_HARD_SP", "ACH_100_FUSES_USED", "ACH_ALL_CLIPBOARDS_READ", "ACH_ALL_PATCHES", "ACH_FRIED_RAT", "ACH_FRIED_100_INMATES", "ACH_LURED_20_RATS", "ACH_STAGGERED_MOLLY_20_TIMES", "ACH_WON_MOLLY_SP", "ACH_WON_MOLLY_HARD_SP", "ACH_WON_MOLLY_NIGHTMARE_SP", "ACH_WON_MOLLY_COOP", "ACH_WON_MOLLY_HARD", "ACH_WON_MOLLY_NIGHTMARE", "ACH_20_TRASH_CANS_KICKED", "ACH_CALM_MOLLY_10_TIMES", "ACH_STAGGERED_ZARA_20_TIMES", "ACH_WON_INN_SP", "ACH_WON_INN_COOP", "ACH_ALL_CHERRY_BLOSSOM", "ACH_100_EGGS_DESTROYED", "ACH_FRIED_1000_SPIDERS", "ACH_KNOCKED_OUT_IN_HIDING", "ACH_20_BLEACH_USED", "ACH_WON_INN_HARD", "ACH_WON_INN_HARD_SP", "ACH_WON_INN_NIGHTMARE", "ACH_WON_INN_NIGHTMARE_SP", "ACH_WON_NO_MEDKITS", "ACH_WON_HARD_NO_MEDKITS", "ACH_WON_NIGHTMARE_NO_MEDKITS", "ACH_WON_NO_BATTERIES", "ACH_WON_HARD_NO_BATTERIES", "ACH_WON_NIGHTMARE_NO_BATTERIES", "ACH_ALL_HORSESHOES", "ACH_STAGGERED_SAM_20_TIMES", "ACH_WON_TOWN_SP", "ACH_WON_TOWN_COOP", "ACH_WON_TOWN_HARD", "ACH_WON_TOWN_NIGHTMARE", "ACH_WON_TOWN_HARD_SP", "ACH_WON_TOWN_NIGHTMARE_SP", "ACH_1000_BOOKS_DESTROYED", "ACH_100_BOOKS_CURSED", "ACH_FRIED_1000_GHOSTS", "ACH_STAGGERED_NATHAN_20_TIMES", "ACH_WON_SLAUGHTERHOUSE_SP", "ACH_WON_SLAUGHTERHOUSE_COOP", "ACH_WON_SLAUGHTERHOUSE_HARD", "ACH_WON_SLAUGHTERHOUSE_HARD_SP", "ACH_WON_SLAUGHTERHOUSE_NIGHTMARE", "ACH_WON_SLAUGHTERHOUSE_NIGHTMARE_SP", "ACH_20_POOPS_SEARCHED", "ACH_FRIED_1000_BOARS", "ACH_1000_PIGS_DESTROYED", "ACH_FRIED_100_CORPSES", "ACH_ALL_BARBED_WIRES", "ACH_WON_HARD_ANNA", "ACH_WON_HARD_APRIL", "ACH_WON_HARD_CULTIST", "ACH_WON_HARD_FRANK", "ACH_WON_HARD_KAI", "ACH_WON_HARD_MOLLY", "ACH_WON_HARD_NATHAN", "ACH_WON_HARD_SAM", "ACH_WON_HARD_ZARA", "ACH_WON_NIGHTMARE_ANNA", "ACH_WON_NIGHTMARE_APRIL", "ACH_WON_NIGHTMARE_CULTIST", "ACH_WON_NIGHTMARE_FRANK", "ACH_WON_NIGHTMARE_KAI", "ACH_WON_NIGHTMARE_MOLLY", "ACH_WON_NIGHTMARE_NATHAN", "ACH_WON_NIGHTMARE_SAM", "ACH_WON_NIGHTMARE_ZARA" };
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string[] achievements = {"ACH_ALL_CLIPBOARDS_READ", "ACH_ALL_NOTES_READ", "ACH_UNLOCKED_CAGE", "ACH_UNLOCKED_ATTIC_CAGE", "ACH_CALMED_ANNA", "ACH_FRIED_RAT", "ACH_BURNT_GOAT", "ACH_KNOCKED_OUT_BY_ANNA", "ACH_KNOCKOUT_OUT_BY_DEMON", "ACH_KNOCKED_OUT_IN_HIDING", "STAT_NUM_BLEACH_USED", "ACH_WON_SP", "ACH_WIN_NIGHTMARE", "ACH_WON_HARD_SP", "ACH_WON_COOP", "ACH_WON_HARD", "ACH_WIN_NIGHTMARE_SP", "ACH_LOST", "ACH_NEVER_KNOCKED_OUT", "ACH_ONLY_ONE_KNOCKED_OUT", "ACH_WON_HARD_NO_MEDKITS", "ACH_WON_NO_MEDKITS", "ACH_WON_NO_BATTERIES", "ACH_WON_NIGHTMARE_NO_MEDKITS", "ACH_WON_NO_KNOCKOUT_COOP", "ACH_WON_HARD_NO_BATTERIES", "ACH_WON_HARD_{0}", "ACH_WON_NIGHTMARE_{0}", "ACH_WON_NIGHTMARE_NO_BATTERIES", "ACH_SURVIVED_TO_7_GOATS", "ACH_SURVIVED_TO_5_GOATS", "ACH_SURVIVED_TO_3_GOATS", "ACH_WON_Manor_NIGHTMARE_SP", "ACH_WON_NIGHTMARE_", "ACH_WON_MANOR_NIGHTMARE_SP", "ACH_WON_TOWN_HARD", "ACH_WON_INN_HARD_SP", "ACH_ALL_FEATHERS", "ACH_WON_SLAUGHTERHOUSE_COOP", "ACH_ALL_BARBED_WIRES", "ACH_WON_INN_HARD", "ACH_WON_MOLLY_HARD", "ACH_ALL_HORSESHOES", "ACH_WON_MOLLY_HARD_SP", "ACH_WON_TOWN_NIGHTMARE_SP", "ACH_100_GASOLINE_USED", "ACH_WON_INN_SP", "ACH_WON_MANOR_HARD_SP", "ACH_WON_MOLLY_SP", "ACH_1000_PIGS_DESTROYED", "ACH_1000_MIRRORS_DESTROYED", "ACH_100_EGGS_DESTROYED", "ACH_WON_SLAUGHTERHOUSE_HARD_SP", "ACH_WON_TOWN_COOP", "ACH_100_FUSES_USED", "ACH_WON_MOLLY_COOP", "ACH_WON_MOLLY_NIGHTMARE_SP", "ACH_1000_BOOKS_DESTROYED", "ACH_ALL_PATCHES", "ACH_WON_SLAUGHTERHOUSE_SP", "ACH_WON_TOWN_NIGHTMARE", "ACH_WON_INN_COOP", "ACH_ALL_CHERRY_BLOSSOM", "ACH_WON_TOWN_HARD_SP", "ACH_WON_MOLLY_NIGHTMARE", "ACH_WON_INN_NIGHTMARE_SP", "ACH_ALL_ROSES", "ACH_WON_TOWN_SP", "ACH_WON_SLAUGHTERHOUSE_NIGHTMARE_SP", "ACH_WON_INN_NIGHTMARE", "ACH_WON_MANOR_COOP", "ACH_WON_SLAUGHTERHOUSE_HARD", "ACH_WON_SLAUGHTERHOUSE_NIGHTMARE", "ACH_WON_MANOR_HARD", "ACH_WON_MANOR_NIGHTMARE", "ACH_WON_MANOR_SP", };
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for (int i = 0; i < achievements.Length; i++)
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{
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@@ -18,8 +18,8 @@ namespace DevourClient
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{
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public class Load : MelonLoader.MelonMod
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{
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public static ClientMain ClientMainInstance { get; private set; }
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public static GameObject DevourClientGO { get; private set; }
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public static ClientMain ClientMainInstance { get; private set; } = default!;
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public static GameObject DevourClientGO { get; private set; } = default!;
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public static void Init()
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{
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ClassInjector.RegisterTypeInIl2Cpp<ClientMain>();
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