Changed FindObjectOfType<NolanBehaviour>() to Player.GetPlayer() to fix glitch
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@@ -58,7 +58,7 @@ namespace DevourClient.Hacks
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//so the things are not loaded and it throws a shit ton of errors in the console
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try
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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NolanBehaviour Nolan = Player.GetPlayer();//UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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Light flashlightSpot = Nolan.flashlightSpot;
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@@ -81,7 +81,7 @@ namespace DevourClient.Hacks
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}
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public static void FlashlightColor(Color color)
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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NolanBehaviour Nolan = Player.GetPlayer(); //UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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Light flashlightSpot = Nolan.flashlightSpot;
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flashlightSpot.color = color;
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@@ -89,7 +89,7 @@ namespace DevourClient.Hacks
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public static void TPKeys()
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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NolanBehaviour Nolan = Player.GetPlayer(); //UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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foreach (KeyBehaviour keyBehaviour in UnityEngine.Object.FindObjectsOfType<KeyBehaviour>())
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{
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