added kill player function
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@@ -19,7 +19,14 @@ namespace DevourClient.Helpers
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return;
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return;
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}
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}
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Il2Cpp.NolanBehaviour nb = p_GameObject.GetComponent<Il2Cpp.NolanBehaviour>();
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Il2Cpp.SurvivalAzazelBehaviour sab = Il2Cpp.SurvivalAzazelBehaviour.FindObjectOfType<Il2Cpp.SurvivalAzazelBehaviour>();
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if (sab == null)
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{
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return;
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}
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sab.OnKnockout(sab.gameObject, p_GameObject);
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}
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}
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public void Revive()
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public void Revive()
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