surely nothing important
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@@ -101,5 +101,8 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Settings\Settings.cs" />
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<Compile Include="Settings\Settings.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<WCFMetadata Include="Connected Services\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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@@ -5,21 +5,19 @@ namespace DevourClient.Hooks
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{
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{
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public class Hooks
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public class Hooks
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{
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{
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[HarmonyPatch(typeof(NolanBehaviour))]
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/*
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[HarmonyPatch(nameof(NolanBehaviour.IsCarryingFirstAidOnLocalCharacter))] //annotation boiler plate to tell Harmony what to patch. Refer to docs.
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[HarmonyPatch(typeof(Photon.Bolt.BoltLauncher))]
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static class NolanBehaviour_IsCarryingFirstAidOnLocalCharacter_Patch
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[HarmonyPatch(nameof(Photon.Bolt.BoltLauncher.StartServer))] //annotation boiler plate to tell Harmony what to patch. Refer to docs.
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static class Photon_Bolt_BoltLauncher_StartServer_Patch
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{
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{
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static void Postfix(ref bool __result)
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static void Prefix(ref Photon.Bolt.BoltConfig boltconfig, string scene)
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{
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{
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Load settings = new Load();
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MelonLoader.MelonLogger.Msg("serverConnectionLimit : " + boltconfig.serverConnectionLimit);
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if (settings._IsCarryingFirstAidOnLocalCharacter)
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boltconfig.serverConnectionLimit = 20;
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{
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__result = true;
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}
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return;
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return;
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}
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}
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}
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}
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*/
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[HarmonyPatch(typeof(Horror.Menu))]
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[HarmonyPatch(typeof(Horror.Menu))]
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[HarmonyPatch(nameof(Horror.Menu.SetupPerk))] //annotation boiler plate to tell Harmony what to patch. Refer to docs.
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[HarmonyPatch(nameof(Horror.Menu.SetupPerk))] //annotation boiler plate to tell Harmony what to patch. Refer to docs.
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@@ -26,6 +26,8 @@ namespace DevourClient
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public override void OnUpdate()
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public override void OnUpdate()
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{
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{
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Photon.Bolt.BoltConfig boltconfig = new Photon.Bolt.BoltConfig();
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boltconfig.serverConnectionLimit = 20;
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if (Input.GetKeyDown(KeyCode.Insert))
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if (Input.GetKeyDown(KeyCode.Insert))
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{
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{
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