Added a Scrollbar for Spawnable Prefabs

This commit is contained in:
Jadis0x
2023-04-20 13:40:32 +03:00
committed by GitHub
parent 27c9e7f83a
commit 486301f83a

View File

@@ -992,6 +992,265 @@ namespace DevourClient
GUILayout.EndVertical(); GUILayout.EndVertical();
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginVertical();
GUILayout.Label("Spawnable Prefabs");
Settings.Settings.stuffsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.stuffsScrollPosition, GUILayout.Width(680), GUILayout.Height(230));
if (GUILayout.Button("Animal_Gate"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.Animal_Gate, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("AsylumDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.AsylumDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("AsylumDoubleDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.AsylumDoubleDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("AsylumWhiteDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.AsylumWhiteDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("DevourDoorBack"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.DevourDoorBack, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("DevourDoorMain"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.DevourDoorMain, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("DevourDoorRoom"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.DevourDoorRoom, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("Elevator_Door"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.Elevator_Door, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("InnDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.InnDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("InnDoubleDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.InnDoubleDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("InnShojiDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.InnShojiDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("InnShrine"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.InnShrine, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("InnWardrobe"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.InnWardrobe, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("InnWoodenDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.InnWoodenDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("PigExcrement"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.PigExcrement, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SlaughterhouseFireEscapeDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SlaughterhouseFireEscapeDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalAltarMolly"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarMolly, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalAltarSlaughterhouse"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarSlaughterhouse, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalAltarTown"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarTown, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalCultist"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalCultist, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalKai"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalKai, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalNathan"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalNathan, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalMolly"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalMolly, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalRose"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalRose, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalSmashableWindow"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalSmashableWindow, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("TownDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.TownDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("TownDoor2"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.TownDoor2, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("TownPentagram"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.TownPentagram, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("TrashCan"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.TrashCan, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("Truck_Shutter"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.Truck_Shutter, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("TV"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.TV, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
} }
private static void MiscTab() private static void MiscTab()