fix: last game update
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@@ -149,6 +149,7 @@ void Misc::SpawnPrefab(const char* prefabName) {
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std::string _scene = SceneName();
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if (_scene == std::string("Menu")) return;
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/*
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if (il2cppi_is_initialized(app::BoltPrefabs__TypeInfo)) {
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app::BoltPrefabs__StaticFields* _prefab_field = (*app::BoltPrefabs__TypeInfo)->static_fields;
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@@ -184,6 +185,7 @@ void Misc::SpawnPrefab(const char* prefabName) {
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}
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}
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}
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*/
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}
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void Misc::RankSpoofer(int value) {
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