fix: last game update
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@@ -2,7 +2,13 @@
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namespace Math {
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namespace Vector3 {
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const char* ToString(app::Vector3* v);
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const char* ToString(app::Vector3__Boxed* v);
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const char* ToString(app::Vector3 v);
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}
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}
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}
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namespace app {
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Vector3 operator+(const Vector3& lhs, const Vector3& rhs);
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Vector3 operator*(const Vector3& vec, float scalar);
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Vector3 operator-(const Vector3& lhs, const Vector3& rhs);
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}
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@@ -11,7 +11,7 @@ namespace Transform {
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app::Quaternion GetRotation(app::Transform* transform);
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app::Vector3 GetForward(app::Transform* transform);
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app::Vector3 GetRight(app::Transform* transform);
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app::Vector3 GetEulerAngles(app::Quaternion rotation);
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app::Vector3 GetEulerAngles(app::Quaternion__Boxed rotation);
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app::Quaternion QuaternionEuler(app::Vector3 eulerAngles);
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app::Quaternion QuaternionIdentity();
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