fix: last game update
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@@ -33,7 +33,7 @@ app::Vector3 Transform::GetRight(app::Transform* transform)
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return app::Transform_get_right(transform, nullptr);
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}
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app::Vector3 Transform::GetEulerAngles(app::Quaternion rotation)
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app::Vector3 Transform::GetEulerAngles(app::Quaternion__Boxed rotation)
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{
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return app::Quaternion_get_eulerAngles(&rotation, nullptr);
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}
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