fix: last game update
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@@ -98,8 +98,8 @@ std::string SceneName()
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float Time_DeltaTime()
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{
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if (app::Time_1_get_deltaTime) {
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return app::Time_1_get_deltaTime(nullptr);
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if (app::Time_get_deltaTime) {
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return app::Time_get_deltaTime(nullptr);
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}
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return 0.0f;
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