some work
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@@ -62,9 +62,9 @@ namespace DevourClient.Helpers
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*/
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MelonLogger.Msg(Name);
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p_GameObject.GetComponent<Il2Cpp.JumpScare>().Activate(p_GameObject.GetComponent<BoltEntity>());
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//Il2Cpp.JumpScare _jumpscare = UnityEngine.Object.FindObjectOfType<Il2Cpp.JumpScare>();
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//_jumpscare.Activate(p_GameObject.GetComponent<BoltEntity>());
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Il2Cpp.JumpScare _jumpscare = UnityEngine.Object.FindObjectOfType<Il2Cpp.JumpScare>();
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_jumpscare.player = p_GameObject;
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_jumpscare.Activate(p_GameObject.GetComponent<BoltEntity>());
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}
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public void LockInCage()
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@@ -102,7 +102,7 @@ namespace DevourClient.Helpers
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{
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return;
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}
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sab.gameObject.transform.position = p_GameObject.transform.position + p_GameObject.transform.forward;
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sab.transform.position = p_GameObject.transform.position + p_GameObject.transform.forward;
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}
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}
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public class Player
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