Now using PlayEnding instead of PlayWinEnding
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,4 +1,5 @@
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#Visual studio stuff
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.vs
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.git
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DevourClient/bin
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DevourClient/obj
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@@ -129,23 +129,23 @@ namespace DevourClient.Hacks
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Survival survival_class = UnityEngine.Object.FindObjectOfType<Survival>();
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try
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{
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survival_class.PlayWinEnding("InnWin");
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survival_class.PlayEnding("InnWin");
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}
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catch
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{
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try
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{
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survival_class.PlayWinEnding("AsylumWin");
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survival_class.PlayEnding("AsylumWin");
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}
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catch
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{
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try
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{
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survival_class.PlayWinEnding("TownWin");
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survival_class.PlayEnding("TownWin");
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}
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catch
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{
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survival_class.PlayWinEnding("Win");
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survival_class.PlayEnding("Win");
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}
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}
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}
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