Now using PlayEnding instead of PlayWinEnding
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,4 +1,5 @@
|
|||||||
#Visual studio stuff
|
#Visual studio stuff
|
||||||
.vs
|
.vs
|
||||||
|
.git
|
||||||
DevourClient/bin
|
DevourClient/bin
|
||||||
DevourClient/obj
|
DevourClient/obj
|
||||||
@@ -129,23 +129,23 @@ namespace DevourClient.Hacks
|
|||||||
Survival survival_class = UnityEngine.Object.FindObjectOfType<Survival>();
|
Survival survival_class = UnityEngine.Object.FindObjectOfType<Survival>();
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
survival_class.PlayWinEnding("InnWin");
|
survival_class.PlayEnding("InnWin");
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
survival_class.PlayWinEnding("AsylumWin");
|
survival_class.PlayEnding("AsylumWin");
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
survival_class.PlayWinEnding("TownWin");
|
survival_class.PlayEnding("TownWin");
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
survival_class.PlayWinEnding("Win");
|
survival_class.PlayEnding("Win");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user