Now using PlayEnding instead of PlayWinEnding

This commit is contained in:
ALittlePatate
2022-03-26 13:36:31 +01:00
parent f1b931c9b0
commit 3c245213c7
2 changed files with 5 additions and 4 deletions

1
.gitignore vendored
View File

@@ -1,4 +1,5 @@
#Visual studio stuff #Visual studio stuff
.vs .vs
.git
DevourClient/bin DevourClient/bin
DevourClient/obj DevourClient/obj

View File

@@ -129,23 +129,23 @@ namespace DevourClient.Hacks
Survival survival_class = UnityEngine.Object.FindObjectOfType<Survival>(); Survival survival_class = UnityEngine.Object.FindObjectOfType<Survival>();
try try
{ {
survival_class.PlayWinEnding("InnWin"); survival_class.PlayEnding("InnWin");
} }
catch catch
{ {
try try
{ {
survival_class.PlayWinEnding("AsylumWin"); survival_class.PlayEnding("AsylumWin");
} }
catch catch
{ {
try try
{ {
survival_class.PlayWinEnding("TownWin"); survival_class.PlayEnding("TownWin");
} }
catch catch
{ {
survival_class.PlayWinEnding("Win"); survival_class.PlayEnding("Win");
} }
} }
} }