Now using PlayEnding instead of PlayWinEnding
This commit is contained in:
@@ -129,23 +129,23 @@ namespace DevourClient.Hacks
|
||||
Survival survival_class = UnityEngine.Object.FindObjectOfType<Survival>();
|
||||
try
|
||||
{
|
||||
survival_class.PlayWinEnding("InnWin");
|
||||
survival_class.PlayEnding("InnWin");
|
||||
}
|
||||
catch
|
||||
{
|
||||
try
|
||||
{
|
||||
survival_class.PlayWinEnding("AsylumWin");
|
||||
survival_class.PlayEnding("AsylumWin");
|
||||
}
|
||||
catch
|
||||
{
|
||||
try
|
||||
{
|
||||
survival_class.PlayWinEnding("TownWin");
|
||||
survival_class.PlayEnding("TownWin");
|
||||
}
|
||||
catch
|
||||
{
|
||||
survival_class.PlayWinEnding("Win");
|
||||
survival_class.PlayEnding("Win");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user