fix: ESP crash in main menu

still crashes when leaving a game, Unity race conditions ig
This commit is contained in:
2024-06-15 15:42:57 +02:00
parent ecb8841410
commit 3601c508cb
2 changed files with 7 additions and 5 deletions

View File

@@ -106,7 +106,6 @@ void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool u
void ESP::RunAzazelESP() {
app::GameObject__Array* ents = Object::FindGameObjectsWithTag("Azazel");
//app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalAzazelBehaviour", "");
if (ents == NULL)
return;
@@ -128,6 +127,8 @@ void ESP::RunDemonESP() {
std::vector<std::string> demons_c = { "SurvivalDemonBehaviour", "SpiderBehaviour", "GhostBehaviour", "BoarBehaviour", "CorpseBehaviour" };
for (std::string& class_ : demons_c) {
if (SceneName() != "Menu")
return;
app::Object_1__Array *ents = Object::FindObjectsOfType(class_.c_str(), "");
if (ents == nullptr)
continue;
@@ -147,6 +148,8 @@ void ESP::RunItemsESP() {
ComputePositionAndDrawESP(ents, col, true);
}
if (SceneName() != "Menu")
return;
ents = Object::FindObjectsOfType("KeyBehaviour", "");
if (ents != nullptr && ents->vector[0] != nullptr) {
ComputePositionAndDrawESP(ents, col, false, "Key");

View File

@@ -759,20 +759,19 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
DrawMenu(open_menu);
}
// to-do: move it to "fixed update" hook
if (settings::player_esp)
ESP::RunPlayersESP();
if (settings::goat_esp)
if (settings::goat_esp && SceneName() != "Menu")
ESP::RunGoatsESP();
if (settings::item_esp)
if (settings::item_esp && SceneName() != "Menu")
ESP::RunItemsESP();
if (settings::demon_esp)
ESP::RunDemonESP();
if (settings::azazel_esp)
if (settings::azazel_esp && SceneName() != "Menu")
ESP::RunAzazelESP();
ImGui::GetIO().MouseDrawCursor = open_menu;