fix: ESP crash in main menu
still crashes when leaving a game, Unity race conditions ig
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@@ -759,20 +759,19 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
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DrawMenu(open_menu);
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}
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// to-do: move it to "fixed update" hook
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if (settings::player_esp)
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ESP::RunPlayersESP();
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if (settings::goat_esp)
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if (settings::goat_esp && SceneName() != "Menu")
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ESP::RunGoatsESP();
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if (settings::item_esp)
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if (settings::item_esp && SceneName() != "Menu")
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ESP::RunItemsESP();
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if (settings::demon_esp)
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ESP::RunDemonESP();
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if (settings::azazel_esp)
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if (settings::azazel_esp && SceneName() != "Menu")
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ESP::RunAzazelESP();
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ImGui::GetIO().MouseDrawCursor = open_menu;
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