recall function & show coordinates

This commit is contained in:
2025-11-30 16:52:41 +11:00
parent f901257218
commit 33164f700a
16 changed files with 152 additions and 8 deletions

View File

@@ -65,6 +65,8 @@ namespace DevourClient
static bool need_fly_reset = false; static bool need_fly_reset = false;
static bool crosshair = false; static bool crosshair = false;
static bool in_game_cache = false; static bool in_game_cache = false;
static bool showCoordinates = false;
static bool recallEnabled = false;
private const int ITEM_FARM_REPEAT_COUNT = 5; private const int ITEM_FARM_REPEAT_COUNT = 5;
private const float ITEM_FARM_DELAY = 0.15f; private const float ITEM_FARM_DELAY = 0.15f;
private static bool autoItemFarm = false; private static bool autoItemFarm = false;
@@ -186,6 +188,12 @@ namespace DevourClient
fly = !fly; fly = !fly;
} }
// Recall to base position (B key, only if enabled)
if (recallEnabled && Input.GetKeyDown(KeyCode.B) && Player.IsInGameOrLobby())
{
Helpers.RecallHelper.RecallToBase();
}
if (Player.IsInGameOrLobby()) if (Player.IsInGameOrLobby())
{ {
if (fly && !need_fly_reset) if (fly && !need_fly_reset)
@@ -613,6 +621,7 @@ namespace DevourClient
GUI.DrawTexture(new Rect(xMin, yMin, crosshairSize, crosshairSize), crosshairTexture); GUI.DrawTexture(new Rect(xMin, yMin, crosshairSize, crosshairSize), crosshairTexture);
} }
} }
if (Settings.Settings.menu_enable) if (Settings.Settings.menu_enable)
@@ -1956,6 +1965,7 @@ namespace DevourClient
} }
} }
private static void MiscTab() private static void MiscTab()
{ {
GUI.Label(new Rect(Settings.Settings.x + 320, Settings.Settings.y + 70, 150, 20), "Language :"); GUI.Label(new Rect(Settings.Settings.x + 320, Settings.Settings.y + 70, 150, 20), "Language :");
@@ -2042,6 +2052,31 @@ namespace DevourClient
_PlayerSpeedMultiplier = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 130, Settings.Settings.y + 400, 120, 10), _PlayerSpeedMultiplier, (int)1f, (int)10f); _PlayerSpeedMultiplier = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 130, Settings.Settings.y + 400, 120, 10), _PlayerSpeedMultiplier, (int)1f, (int)10f);
GUI.Label(new Rect(Settings.Settings.x + 260, Settings.Settings.y + 395, 50, 20), ((int)_PlayerSpeedMultiplier).ToString()); GUI.Label(new Rect(Settings.Settings.x + 260, Settings.Settings.y + 395, 50, 20), ((int)_PlayerSpeedMultiplier).ToString());
showCoordinates = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 200, 20), showCoordinates, MultiLanguageSystem.Translate("Show Coordinates"));
recallEnabled = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 455, 200, 20), recallEnabled, MultiLanguageSystem.Translate("Recall (B)"));
// Display player coordinates at the bottom of Misc tab
if (showCoordinates && Player.IsInGameOrLobby())
{
try
{
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
if (nb != null && nb.transform != null)
{
Vector3 pos = nb.transform.position;
string coordText = $"Position: X:{pos.x:F2} Y:{pos.y:F2} Z:{pos.z:F2}";
// Display at the bottom of Misc tab
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 485, 400, 30), coordText);
}
}
catch (System.Exception ex)
{
// Silently handle errors to avoid spam
}
}
} }
private static void PlayersTab() private static void PlayersTab()
@@ -2060,12 +2095,17 @@ namespace DevourClient
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110 + i, 150, 30), bp.Name); GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110 + i, 150, 30), bp.Name);
if (GUI.Button(new Rect(Settings.Settings.x + 70, Settings.Settings.y + 105 + i, 60, 30), MultiLanguageSystem.Translate("Kill"))) // All buttons in one row
int buttonX = (int)Settings.Settings.x + 70;
int buttonY = (int)Settings.Settings.y + 105 + i;
if (GUI.Button(new Rect(buttonX, buttonY, 70, 30), MultiLanguageSystem.Translate("Kill")))
{ {
bp.Kill(); bp.Kill();
} }
buttonX += 80;
if (GUI.Button(new Rect(Settings.Settings.x + 140, Settings.Settings.y + 105 + i, 60, 30), MultiLanguageSystem.Translate("Revive"))) if (GUI.Button(new Rect(buttonX, buttonY, 70, 30), MultiLanguageSystem.Translate("Revive")))
{ {
if (bp.p_GameObject != null) if (bp.p_GameObject != null)
{ {
@@ -2076,36 +2116,41 @@ namespace DevourClient
} }
} }
} }
buttonX += 80;
if (GUI.Button(new Rect(Settings.Settings.x + 210, Settings.Settings.y + 105 + i, 90, 30), MultiLanguageSystem.Translate("Jumpscare"))) if (GUI.Button(new Rect(buttonX, buttonY, 90, 30), MultiLanguageSystem.Translate("Jumpscare")))
{ {
bp.Jumpscare(); bp.Jumpscare();
} }
buttonX += 100;
if (GUI.Button(new Rect(Settings.Settings.x + 310, Settings.Settings.y + 105 + i, 60, 30), MultiLanguageSystem.Translate("Teleport to"))) if (GUI.Button(new Rect(buttonX, buttonY, 80, 30), MultiLanguageSystem.Translate("Teleport to")))
{ {
bp.TP(); bp.TP();
} }
buttonX += 90;
if (GUI.Button(new Rect(Settings.Settings.x + 380, Settings.Settings.y + 105 + i, 100, 30), MultiLanguageSystem.Translate("Lock in cage"))) if (GUI.Button(new Rect(buttonX, buttonY, 100, 30), MultiLanguageSystem.Translate("Lock in cage")))
{ {
bp.LockInCage(); bp.LockInCage();
} }
buttonX += 110;
if (GUI.Button(new Rect(Settings.Settings.x + 490, Settings.Settings.y + 105 + i, 90, 30), MultiLanguageSystem.Translate("TP Azazel"))) if (GUI.Button(new Rect(buttonX, buttonY, 90, 30), MultiLanguageSystem.Translate("TP Azazel")))
{ {
bp.TPAzazel(); bp.TPAzazel();
} }
buttonX += 100;
if (Helpers.Map.GetActiveScene() == "Town") if (Helpers.Map.GetActiveScene() == "Town")
{ {
if (GUI.Button(new Rect(Settings.Settings.x + 590, Settings.Settings.y + 105 + i, 90, 30), MultiLanguageSystem.Translate("Shoot Player"))) if (GUI.Button(new Rect(buttonX, buttonY, 90, 30), MultiLanguageSystem.Translate("Shoot Player")))
{ {
bp.ShootPlayer(); bp.ShootPlayer();
} }
} }
i += 30; i += 45;
} }
} }
else else

View File

@@ -11,6 +11,7 @@
{ {
switch (sceneName) switch (sceneName)
{ {
case "Devour":
case "Anna": case "Anna":
return "Farmhouse"; return "Farmhouse";
case "Molly": case "Molly":

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@@ -0,0 +1,74 @@
using UnityEngine;
using MelonLoader;
namespace DevourClient.Helpers
{
public static class RecallHelper
{
/// <summary>
/// Teleports the local player to the base coordinates of the current map
/// </summary>
public static void RecallToBase()
{
try
{
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
if (nb == null)
{
MelonLogger.Warning("Player not found!");
return;
}
string sceneName = Map.GetActiveScene();
Vector3 targetPos = Vector3.zero;
string mapName = "";
// Map coordinates based on scene name
switch (sceneName)
{
case "Devour":
case "Anna": // Farmhouse
targetPos = new Vector3(5.03f, 4.20f, -50.02f);
mapName = "Farm";
break;
case "Molly": // Asylum
targetPos = new Vector3(17.52f, 1.38f, 7.04f);
mapName = "Asylum";
break;
case "Inn":
targetPos = new Vector3(3.53f, 0.84f, 2.47f);
mapName = "Inn";
break;
case "Town":
targetPos = new Vector3(-63.51f, 10.88f, -12.32f);
mapName = "Town";
break;
case "Slaughterhouse":
targetPos = new Vector3(6.09f, 0.70f, -17.58f);
mapName = "Slaughterhouse";
break;
case "Manor":
targetPos = new Vector3(3.67f, 1.32f, -23.34f);
mapName = "Manor";
break;
case "Carnival":
targetPos = new Vector3(-91.46f, 8.13f, -24.51f);
mapName = "Carnival";
break;
default:
MelonLogger.Warning($"Teleport not available for scene: {sceneName}");
return;
}
// Teleport player to target position
nb.locomotion.SetPosition(targetPos, false);
MelonLogger.Msg($"Teleported to {mapName} coordinates: X:{targetPos.x:F2} Y:{targetPos.y:F2} Z:{targetPos.z:F2}");
}
catch (System.Exception ex)
{
MelonLogger.Error($"Failed to teleport: {ex.Message}");
}
}
}
}

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@@ -121,6 +121,7 @@ namespace DevourClient.Helpers
_azazelSam.OnShootPlayer(p_GameObject, true); _azazelSam.OnShootPlayer(p_GameObject, true);
} }
} }
} }
public class Player public class Player
{ {

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@@ -219,6 +219,7 @@ namespace DevourClient.Localization.Translations
{ "Rotton Food ESP", "腐烂食物透视" }, { "Rotton Food ESP", "腐烂食物透视" },
{ "Sam", "萨姆" }, { "Sam", "萨姆" },
{ "Shoot Player", "射击玩家" }, { "Shoot Player", "射击玩家" },
{ "Show Coordinates", "显示坐标" },
{ "Skeleton ESP", "骨骼透视" }, { "Skeleton ESP", "骨骼透视" },
{ "Slaughterhouse", "屠宰场" }, { "Slaughterhouse", "屠宰场" },
{ "SlaughterhouseFireEscapeDoor", "屠宰场消防门" }, { "SlaughterhouseFireEscapeDoor", "屠宰场消防门" },
@@ -252,6 +253,7 @@ namespace DevourClient.Localization.Translations
{ "TP to Azazel", "传送到 Azazel" }, { "TP to Azazel", "传送到 Azazel" },
{ "TV", "电视" }, { "TV", "电视" },
{ "Teleport Keys", "传送钥匙" }, { "Teleport Keys", "传送钥匙" },
{ "Recall (B)", "回城 (B)" },
{ "Teleport to", "传送至" }, { "Teleport to", "传送至" },
{ "Ticket", "票券" }, { "Ticket", "票券" },
{ "Town", "小镇" }, { "Town", "小镇" },

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@@ -219,6 +219,7 @@ namespace DevourClient.Localization.Translations
{ "Rotton Food ESP", "Rotton Food ESP" }, { "Rotton Food ESP", "Rotton Food ESP" },
{ "Sam", "Sam" }, { "Sam", "Sam" },
{ "Shoot Player", "Shoot Player" }, { "Shoot Player", "Shoot Player" },
{ "Show Coordinates", "Show Coordinates" },
{ "Skeleton ESP", "Skeleton ESP" }, { "Skeleton ESP", "Skeleton ESP" },
{ "Slaughterhouse", "Slaughterhouse" }, { "Slaughterhouse", "Slaughterhouse" },
{ "SlaughterhouseFireEscapeDoor", "SlaughterhouseFireEscapeDoor" }, { "SlaughterhouseFireEscapeDoor", "SlaughterhouseFireEscapeDoor" },
@@ -252,6 +253,7 @@ namespace DevourClient.Localization.Translations
{ "TP to Azazel", "TP to Azazel" }, { "TP to Azazel", "TP to Azazel" },
{ "TV", "TV" }, { "TV", "TV" },
{ "Teleport Keys", "Teleport Keys" }, { "Teleport Keys", "Teleport Keys" },
{ "Recall (B)", "Recall (B)" },
{ "Teleport to", "Teleport to" }, { "Teleport to", "Teleport to" },
{ "Ticket", "Ticket" }, { "Ticket", "Ticket" },
{ "Town", "Town" }, { "Town", "Town" },

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@@ -219,6 +219,7 @@ namespace DevourClient.Localization.Translations
{ "Rotton Food ESP", "ESP nourriture pourrie" }, { "Rotton Food ESP", "ESP nourriture pourrie" },
{ "Sam", "Sam" }, { "Sam", "Sam" },
{ "Shoot Player", "Tirer sur le joueur" }, { "Shoot Player", "Tirer sur le joueur" },
{ "Show Coordinates", "Afficher coordonnées" },
{ "Skeleton ESP", "ESP squelette" }, { "Skeleton ESP", "ESP squelette" },
{ "Slaughterhouse", "Abattoir" }, { "Slaughterhouse", "Abattoir" },
{ "SlaughterhouseFireEscapeDoor", "Porte de secours d'abattoir" }, { "SlaughterhouseFireEscapeDoor", "Porte de secours d'abattoir" },
@@ -252,6 +253,7 @@ namespace DevourClient.Localization.Translations
{ "TP to Azazel", "TP vers Azazel" }, { "TP to Azazel", "TP vers Azazel" },
{ "TV", "Télévision" }, { "TV", "Télévision" },
{ "Teleport Keys", "Téléporter clés" }, { "Teleport Keys", "Téléporter clés" },
{ "Recall (B)", "Retour (B)" },
{ "Teleport to", "Téléporter" }, { "Teleport to", "Téléporter" },
{ "Ticket", "Billet" }, { "Ticket", "Billet" },
{ "Town", "Ville" }, { "Town", "Ville" },

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@@ -219,6 +219,7 @@ namespace DevourClient.Localization.Translations
{ "Rotton Food ESP", "Verdorbenes-Essen-ESP" }, { "Rotton Food ESP", "Verdorbenes-Essen-ESP" },
{ "Sam", "Sam" }, { "Sam", "Sam" },
{ "Shoot Player", "Spieler erschießen" }, { "Shoot Player", "Spieler erschießen" },
{ "Show Coordinates", "Koordinaten anzeigen" },
{ "Skeleton ESP", "Skelett ESP" }, { "Skeleton ESP", "Skelett ESP" },
{ "Slaughterhouse", "Schlachthaus" }, { "Slaughterhouse", "Schlachthaus" },
{ "SlaughterhouseFireEscapeDoor", "Schlachthof-Feuerschutztür" }, { "SlaughterhouseFireEscapeDoor", "Schlachthof-Feuerschutztür" },
@@ -252,6 +253,7 @@ namespace DevourClient.Localization.Translations
{ "TP to Azazel", "TP zu Azazel" }, { "TP to Azazel", "TP zu Azazel" },
{ "TV", "Fernseher" }, { "TV", "Fernseher" },
{ "Teleport Keys", "Schlüssel teleportieren" }, { "Teleport Keys", "Schlüssel teleportieren" },
{ "Recall (B)", "Zurückrufen (B)" },
{ "Teleport to", "Teleportieren" }, { "Teleport to", "Teleportieren" },
{ "Ticket", "Ticket" }, { "Ticket", "Ticket" },
{ "Town", "Stadt" }, { "Town", "Stadt" },

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@@ -219,6 +219,7 @@ namespace DevourClient.Localization.Translations
{ "Rotton Food ESP", "ESP cibo marcio" }, { "Rotton Food ESP", "ESP cibo marcio" },
{ "Sam", "Sam" }, { "Sam", "Sam" },
{ "Shoot Player", "Spara al giocatore" }, { "Shoot Player", "Spara al giocatore" },
{ "Show Coordinates", "Mostra coordinate" },
{ "Skeleton ESP", "ESP scheletro" }, { "Skeleton ESP", "ESP scheletro" },
{ "Slaughterhouse", "Macello" }, { "Slaughterhouse", "Macello" },
{ "SlaughterhouseFireEscapeDoor", "Porta antincendio del mattatoio" }, { "SlaughterhouseFireEscapeDoor", "Porta antincendio del mattatoio" },
@@ -252,6 +253,7 @@ namespace DevourClient.Localization.Translations
{ "TP to Azazel", "TP ad Azazel" }, { "TP to Azazel", "TP ad Azazel" },
{ "TV", "Televisione" }, { "TV", "Televisione" },
{ "Teleport Keys", "Teletrasporta chiavi" }, { "Teleport Keys", "Teletrasporta chiavi" },
{ "Recall (B)", "Richiama (B)" },
{ "Teleport to", "Teletrasporta" }, { "Teleport to", "Teletrasporta" },
{ "Ticket", "Biglietto" }, { "Ticket", "Biglietto" },
{ "Town", "Città" }, { "Town", "Città" },

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@@ -219,6 +219,7 @@ namespace DevourClient.Localization.Translations
{ "Rotton Food ESP", "腐った食べ物ESP" }, { "Rotton Food ESP", "腐った食べ物ESP" },
{ "Sam", "サム" }, { "Sam", "サム" },
{ "Shoot Player", "プレイヤーを撃つ" }, { "Shoot Player", "プレイヤーを撃つ" },
{ "Show Coordinates", "座標を表示" },
{ "Skeleton ESP", "スケルトンESP" }, { "Skeleton ESP", "スケルトンESP" },
{ "Slaughterhouse", "屠殺場" }, { "Slaughterhouse", "屠殺場" },
{ "SlaughterhouseFireEscapeDoor", "屠殺場の非常口" }, { "SlaughterhouseFireEscapeDoor", "屠殺場の非常口" },
@@ -252,6 +253,7 @@ namespace DevourClient.Localization.Translations
{ "TP to Azazel", "Azazelへテレポート" }, { "TP to Azazel", "Azazelへテレポート" },
{ "TV", "テレビ" }, { "TV", "テレビ" },
{ "Teleport Keys", "鍵をテレポート" }, { "Teleport Keys", "鍵をテレポート" },
{ "Recall (B)", "リコール (B)" },
{ "Teleport to", "テレポート" }, { "Teleport to", "テレポート" },
{ "Ticket", "チケット" }, { "Ticket", "チケット" },
{ "Town", "町" }, { "Town", "町" },

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@@ -219,6 +219,7 @@ namespace DevourClient.Localization.Translations
{ "Rotton Food ESP", "썩은 음식 ESP" }, { "Rotton Food ESP", "썩은 음식 ESP" },
{ "Sam", "샘" }, { "Sam", "샘" },
{ "Shoot Player", "플레이어 쏘기" }, { "Shoot Player", "플레이어 쏘기" },
{ "Show Coordinates", "좌표 표시" },
{ "Skeleton ESP", "스켈레톤 ESP" }, { "Skeleton ESP", "스켈레톤 ESP" },
{ "Slaughterhouse", "도살장" }, { "Slaughterhouse", "도살장" },
{ "SlaughterhouseFireEscapeDoor", "도축장 비상구" }, { "SlaughterhouseFireEscapeDoor", "도축장 비상구" },
@@ -252,6 +253,7 @@ namespace DevourClient.Localization.Translations
{ "TP to Azazel", "Azazel로 텔레포트" }, { "TP to Azazel", "Azazel로 텔레포트" },
{ "TV", "TV" }, { "TV", "TV" },
{ "Teleport Keys", "열쇠 텔레포트" }, { "Teleport Keys", "열쇠 텔레포트" },
{ "Recall (B)", "리콜 (B)" },
{ "Teleport to", "텔레포트" }, { "Teleport to", "텔레포트" },
{ "Ticket", "티켓" }, { "Ticket", "티켓" },
{ "Town", "마을" }, { "Town", "마을" },

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@@ -219,6 +219,7 @@ namespace DevourClient.Localization.Translations
{ "Rotton Food ESP", "ESP comida podre" }, { "Rotton Food ESP", "ESP comida podre" },
{ "Sam", "Sam" }, { "Sam", "Sam" },
{ "Shoot Player", "Atirar no jogador" }, { "Shoot Player", "Atirar no jogador" },
{ "Show Coordinates", "Mostrar coordenadas" },
{ "Skeleton ESP", "ESP esqueleto" }, { "Skeleton ESP", "ESP esqueleto" },
{ "Slaughterhouse", "Matadouro" }, { "Slaughterhouse", "Matadouro" },
{ "SlaughterhouseFireEscapeDoor", "Porta de incêndio do matadouro" }, { "SlaughterhouseFireEscapeDoor", "Porta de incêndio do matadouro" },
@@ -252,6 +253,7 @@ namespace DevourClient.Localization.Translations
{ "TP to Azazel", "TP para Azazel" }, { "TP to Azazel", "TP para Azazel" },
{ "TV", "Televisão" }, { "TV", "Televisão" },
{ "Teleport Keys", "Teletransportar chaves" }, { "Teleport Keys", "Teletransportar chaves" },
{ "Recall (B)", "Recuar (B)" },
{ "Teleport to", "Teletransportar" }, { "Teleport to", "Teletransportar" },
{ "Ticket", "Bilhete" }, { "Ticket", "Bilhete" },
{ "Town", "Cidade" }, { "Town", "Cidade" },

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@@ -219,6 +219,7 @@ namespace DevourClient.Localization.Translations
{ "Rotton Food ESP", "ESP гнилой еды" }, { "Rotton Food ESP", "ESP гнилой еды" },
{ "Sam", "Сэм" }, { "Sam", "Сэм" },
{ "Shoot Player", "Стрелять в игрока" }, { "Shoot Player", "Стрелять в игрока" },
{ "Show Coordinates", "Показать координаты" },
{ "Skeleton ESP", "ESP скелета" }, { "Skeleton ESP", "ESP скелета" },
{ "Slaughterhouse", "Бойня" }, { "Slaughterhouse", "Бойня" },
{ "SlaughterhouseFireEscapeDoor", "Пожарная дверь бойни" }, { "SlaughterhouseFireEscapeDoor", "Пожарная дверь бойни" },
@@ -252,6 +253,7 @@ namespace DevourClient.Localization.Translations
{ "TP to Azazel", "ТП к Azazel" }, { "TP to Azazel", "ТП к Azazel" },
{ "TV", "Телевизор" }, { "TV", "Телевизор" },
{ "Teleport Keys", "Телепорт ключей" }, { "Teleport Keys", "Телепорт ключей" },
{ "Recall (B)", "Возврат (B)" },
{ "Teleport to", "Телепорт" }, { "Teleport to", "Телепорт" },
{ "Ticket", "Билет" }, { "Ticket", "Билет" },
{ "Town", "Город" }, { "Town", "Город" },

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@@ -219,6 +219,7 @@ namespace DevourClient.Localization.Translations
{ "Rotton Food ESP", "ESP comida podrida" }, { "Rotton Food ESP", "ESP comida podrida" },
{ "Sam", "Sam" }, { "Sam", "Sam" },
{ "Shoot Player", "Disparar al jugador" }, { "Shoot Player", "Disparar al jugador" },
{ "Show Coordinates", "Mostrar coordenadas" },
{ "Skeleton ESP", "ESP esqueleto" }, { "Skeleton ESP", "ESP esqueleto" },
{ "Slaughterhouse", "Matadero" }, { "Slaughterhouse", "Matadero" },
{ "SlaughterhouseFireEscapeDoor", "Puerta de escape de matadero" }, { "SlaughterhouseFireEscapeDoor", "Puerta de escape de matadero" },
@@ -252,6 +253,7 @@ namespace DevourClient.Localization.Translations
{ "TP to Azazel", "TP a Azazel" }, { "TP to Azazel", "TP a Azazel" },
{ "TV", "Televisión" }, { "TV", "Televisión" },
{ "Teleport Keys", "Teletransportar llaves" }, { "Teleport Keys", "Teletransportar llaves" },
{ "Recall (B)", "Regresar (B)" },
{ "Teleport to", "Teletransportar" }, { "Teleport to", "Teletransportar" },
{ "Ticket", "Boleto" }, { "Ticket", "Boleto" },
{ "Town", "Pueblo" }, { "Town", "Pueblo" },

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@@ -219,6 +219,7 @@ namespace DevourClient.Localization.Translations
{ "Rotton Food ESP", "Thức ăn thối ESP" }, { "Rotton Food ESP", "Thức ăn thối ESP" },
{ "Sam", "Sam" }, { "Sam", "Sam" },
{ "Shoot Player", "Bắn người chơi" }, { "Shoot Player", "Bắn người chơi" },
{ "Show Coordinates", "Hiển thị tọa độ" },
{ "Skeleton ESP", "Bộ xương ESP" }, { "Skeleton ESP", "Bộ xương ESP" },
{ "Slaughterhouse", "Slaughterhouse" }, { "Slaughterhouse", "Slaughterhouse" },
{ "SlaughterhouseFireEscapeDoor", "SlaughterhouseFireEscapeDoor" }, { "SlaughterhouseFireEscapeDoor", "SlaughterhouseFireEscapeDoor" },
@@ -252,6 +253,7 @@ namespace DevourClient.Localization.Translations
{ "TP to Azazel", "TP đến Azazel" }, { "TP to Azazel", "TP đến Azazel" },
{ "TV", "TV" }, { "TV", "TV" },
{ "Teleport Keys", "Phím dịch chuyển" }, { "Teleport Keys", "Phím dịch chuyển" },
{ "Recall (B)", "Triệu hồi (B)" },
{ "Teleport to", "Dịch chuyển đến" }, { "Teleport to", "Dịch chuyển đến" },
{ "Ticket", "Vé" }, { "Ticket", "Vé" },
{ "Town", "Town" }, { "Town", "Town" },

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@@ -15,6 +15,7 @@ namespace DevourClient.Settings
public static Color azazel_esp_color = new Color(1.00f, 0.00f, 0.00f, 1); public static Color azazel_esp_color = new Color(1.00f, 0.00f, 0.00f, 1);
public static float speed = 1f; public static float speed = 1f;
public static KeyCode flyKey = KeyCode.None; public static KeyCode flyKey = KeyCode.None;
public static KeyCode teleportKey = KeyCode.B;
public static Vector2 itemsScrollPosition = Vector2.zero; public static Vector2 itemsScrollPosition = Vector2.zero;
public static Vector2 rituelObjectsScrollPosition = Vector2.zero; public static Vector2 rituelObjectsScrollPosition = Vector2.zero;
public static Vector2 stuffsScrollPosition = Vector2.zero; public static Vector2 stuffsScrollPosition = Vector2.zero;