Buttons have been added for the Load Map.
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@@ -668,6 +668,63 @@ namespace DevourClient
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default:
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break;
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}
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// load map
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switch (Helpers.Map.GetActiveScene())
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{
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case "Menu":
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GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 470, 100, 30), $"Load Map");
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 500, 100, 20), "Farmhouse"))
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{
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Helpers.Map.LoadMap("Devour");
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 500, 100, 20), "Asylum"))
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{
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Helpers.Map.LoadMap("Molly");
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 230, Settings.Settings.y + 500, 100, 20), "Inn"))
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{
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Helpers.Map.LoadMap("Inn");
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 340, Settings.Settings.y + 500, 100, 20), "Town"))
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{
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Helpers.Map.LoadMap("Town");
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}
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break;
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case "Devour":
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case "Molly":
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case "Inn":
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case "Town":
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GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 490, 100, 30), "Load Map");
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 520, 100, 20), "Farmhouse"))
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{
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Helpers.Map.LoadMap("Devour");
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 520, 100, 20), "Asylum"))
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{
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Helpers.Map.LoadMap("Molly");
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 230, Settings.Settings.y + 520, 100, 20), "Inn"))
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{
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Helpers.Map.LoadMap("Inn");
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 340, Settings.Settings.y + 520, 100, 20), "Town"))
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{
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Helpers.Map.LoadMap("Town");
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}
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break;
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default:
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break;
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}
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}
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}
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}
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