From 2d337d4e9e9a5a7d13c8454e58c2055218b123f1 Mon Sep 17 00:00:00 2001 From: jadis0x <49281043+jadis0x@users.noreply.github.com> Date: Mon, 16 Jan 2023 22:10:35 +0300 Subject: [PATCH] FreezeAzazel function added --- DevourClient/Hacks/Misc.cs | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) diff --git a/DevourClient/Hacks/Misc.cs b/DevourClient/Hacks/Misc.cs index 22aaf90..7d9d2d2 100644 --- a/DevourClient/Hacks/Misc.cs +++ b/DevourClient/Hacks/Misc.cs @@ -309,6 +309,7 @@ namespace DevourClient.Hacks Il2CppHorror.Menu menu = UnityEngine.Object.FindObjectOfType(); menu.ShowMessageModal(message); } + public static void PlaySound() { /* @@ -363,6 +364,39 @@ namespace DevourClient.Hacks return; } } + + public static void FreezeAzazel() + { + if (!BoltNetwork.IsServer || Helpers.Map.GetActiveScene() == "Menu") + { + return; + } + + try + { + if (Helpers.Map.GetAzazel() == null) { + return; + } + + UltimateCharacterLocomotion _azazelLocomotion = Helpers.Map.GetAzazel().GetComponent(); + + if (_azazelLocomotion == null) + { + return; + } + + if (_azazelLocomotion.TimeScale == 1.0f) + { + _azazelLocomotion.TimeScale = 0f; + } + else + { + _azazelLocomotion.TimeScale = 1.0f; + } + } + catch { } + } + public static void InstantWin() { Il2Cpp.Survival survival_class = UnityEngine.Object.FindObjectOfType();