fixed Camera.main being null, changed arg order in CreateCustomizedLobby
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@@ -164,7 +164,7 @@ namespace DevourClient.Hacks
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catch { }
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catch { }
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}
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}
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public static void CreateCustomizedLobby(Il2CppUdpKit.Platform.Photon.PhotonRegion.Regions __region = Il2CppUdpKit.Platform.Photon.PhotonRegion.Regions.BEST_REGION, int lobbySize = 4, bool isPrivate = false)
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public static void CreateCustomizedLobby(int lobbySize = 4, bool isPrivate = false, Il2CppUdpKit.Platform.Photon.PhotonRegion.Regions __region = Il2CppUdpKit.Platform.Photon.PhotonRegion.Regions.BEST_REGION)
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{
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{
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Entities.MAX_PLAYERS = lobbySize; //max players in the lobby
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Entities.MAX_PLAYERS = lobbySize; //max players in the lobby
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@@ -112,6 +112,11 @@ namespace DevourClient.Render
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public static void DrawBoxESP(GameObject it, float footOffset, float headOffset, string name, Color color, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
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public static void DrawBoxESP(GameObject it, float footOffset, float headOffset, string name, Color color, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
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{
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{
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if (!it || !Camera.main)
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{
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return;
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}
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Vector3 footpos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + footOffset, it.transform.position.z));
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Vector3 footpos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + footOffset, it.transform.position.z));
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Vector3 headpos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + headOffset, it.transform.position.z));
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Vector3 headpos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + headOffset, it.transform.position.z));
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Vector3 namepos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + nameOffset, it.transform.position.z));
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Vector3 namepos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + nameOffset, it.transform.position.z));
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