added BurnRitualObj function

Code optimization needed.

Some detected issues:
- Farmhouse worked properly.
- Only burnAll works on Molly map.
- It does not work on Town and Inn map.
- Only burnAll works on Slaughterhouse map.
This commit is contained in:
Jadis0x
2024-04-15 00:03:47 +03:00
parent aefdecc823
commit 26c0103b0f
2 changed files with 192 additions and 1 deletions

View File

@@ -1,6 +1,7 @@
#include "pch-il2cpp.h"
#include "helpers.h"
#include <iostream>
#include "ClientHelper.h"
#include "wrapper.h"
@@ -59,3 +60,187 @@ std::string get_SceneName()
return std::string("unknown");
}
void BurnRitualObj(bool burnAll)
{
// Devour: SurvivalObjectBurnController
// Molly: SurvivalMollyAltarController
// Inn: InnMapController
// Town: SurvivalTownAltarController
// Slaughterhouse: SlaughterhouseAltarController
/* MAP: TOWN, DEVOUR
DO_APP_FUNC(0x00562320, void, SurvivalObjectBurnController_BurnGoat, (SurvivalObjectBurnController * __this, MethodInfo * method));
DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
*/
if (!IsHost()) {
return;
}
Wrapper wrapper;
const Il2CppImage* image = wrapper.GetImage("Assembly-CSharp.dll");
std::string sceneName = get_SceneName();
std::cout << "call..\n";
// !!!!Check if Azazel is awake.
BurnManager(sceneName, wrapper, image, burnAll);
}
void BurnManager(std::string& sceneName, Wrapper& wrapper, const Il2CppImage* image, bool burnAll)
{
int32_t num = 10;
if (sceneName == std::string("Devour")) {
Il2CppObject* object = wrapper.GetObjectFromClass(image, "", "SurvivalObjectBurnController");
if (object != nullptr) {
auto SurvivalObjectBurnController_Object = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
if (SurvivalObjectBurnController_Object) {
auto SurvivalObjectBurnController = reinterpret_cast<app::SurvivalObjectBurnController*>(SurvivalObjectBurnController_Object);
if (SurvivalObjectBurnController) {
if (burnAll) {
if (app::SurvivalObjectBurnController_SkipToGoat) {
app::SurvivalObjectBurnController_SkipToGoat(SurvivalObjectBurnController, num, nullptr);
}
}
else {
if (app::SurvivalObjectBurnController_BurnGoat) {
app::SurvivalObjectBurnController_BurnGoat(SurvivalObjectBurnController, nullptr);
}
}
}
}
}
}
else if (sceneName == std::string("Molly")) {
/*
MAP: MOLLY
DO_APP_FUNC(0x0055C100, void, SurvivalMollyAltarController_SkipToGoat, (SurvivalMollyAltarController * __this, int32_t number, MethodInfo * method));
DO_APP_FUNC(0x0055C8E0, void, SurvivalMollyAltarController_OnGoat, (SurvivalMollyAltarController * __this, MethodInfo * method));
*/
Il2CppObject* object = wrapper.GetObjectFromClass(image, "", "SurvivalMollyAltarController");
if (object != nullptr) {
auto MollyAltarController_Object = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
if (MollyAltarController_Object) {
auto SurvivalMollyAltarController = reinterpret_cast<app::SurvivalMollyAltarController*>(MollyAltarController_Object);
if (SurvivalMollyAltarController) {
if (burnAll) {
if (app::SurvivalMollyAltarController_SkipToGoat) {
app::SurvivalMollyAltarController_SkipToGoat(SurvivalMollyAltarController, num, nullptr);
}
}
else {
if (app::SurvivalMollyAltarController_OnGoat) {
app::SurvivalMollyAltarController_OnGoat(SurvivalMollyAltarController, nullptr);
}
}
}
}
}
}
else if (sceneName == std::string("Inn")) {
/* MAP: INN
DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method));
DO_APP_FUNC(0x00930EA0, void, MapController_IncreaseProgress, (MapController * __this, MethodInfo * method));
*/
Il2CppObject* object = wrapper.GetObjectFromClass(image, "", "SurvivalMollyAltarController");
if (object != nullptr) {
auto MapController_Object = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
if (MapController_Object) {
auto MapController = reinterpret_cast<app::MapController*>(MapController_Object);
if (MapController) {
if (burnAll) {
if (app::MapController_SetProgressTo) {
app::MapController_SetProgressTo(MapController, num, nullptr);
}
}
else {
if (app::MapController_IncreaseProgress) {
app::MapController_IncreaseProgress(MapController, nullptr);
}
}
}
}
}
}
else if (sceneName == std::string("Town")) {
/* MAP: TOWN, DEVOUR
DO_APP_FUNC(0x00562320, void, SurvivalObjectBurnController_BurnGoat, (SurvivalObjectBurnController * __this, MethodInfo * method));
DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
*/
Il2CppObject* object = wrapper.GetObjectFromClass(image, "", "SurvivalMollyAltarController");
if (object != nullptr) {
auto MapController_Object = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
if (MapController_Object) {
auto MapController = reinterpret_cast<app::MapController*>(MapController_Object);
if (MapController) {
if (burnAll) {
if (app::MapController_SetProgressTo) {
app::MapController_SetProgressTo(MapController, num, nullptr);
}
}
else {
if (app::MapController_IncreaseProgress) {
app::MapController_IncreaseProgress(MapController, nullptr);
}
}
}
}
}
}
else if (sceneName == std::string("Slaughterhouse")) {
/* MAP: Slaughterhouse
DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method));
*/
Il2CppObject* object = wrapper.GetObjectFromClass(image, "", "SlaughterhouseAltarController");
if (object != nullptr) {
auto SlaughterhouseAltarController_Object = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
if (SlaughterhouseAltarController_Object) {
auto SlaughterhouseAltarController = reinterpret_cast<app::SlaughterhouseAltarController*>(SlaughterhouseAltarController_Object);
if (SlaughterhouseAltarController) {
if (burnAll) {
if (app::SlaughterhouseAltarController_SkipToGoat) {
app::SlaughterhouseAltarController_SkipToGoat(SlaughterhouseAltarController, num, nullptr);
}
}
else {
return;
}
}
}
}
}
else {
return;
}
}

View File

@@ -2,8 +2,14 @@
#include <string>
class Wrapper;
bool IsSinglePlayer();
bool IsOnline();
bool IsHost();
app::Menu* get_HorrorMenu();
std::string get_SceneName();
void BurnRitualObj(bool burnAll);
void BurnManager(std::string& sceneName, Wrapper& wrapper, const Il2CppImage* image, bool burnAll);