fix: fixed error when trying to spawn entity as client

This commit is contained in:
ALittlePatate
2022-09-10 22:33:16 +02:00
parent 375a7e7cd7
commit 25b8b21379

View File

@@ -89,6 +89,12 @@ namespace DevourClient.Hacks
public static void SpawnAzazel(PrefabId _azazelPrefabId) public static void SpawnAzazel(PrefabId _azazelPrefabId)
{ {
if (!Photon.Bolt.BoltNetwork.IsServer)
{
MelonLogger.Msg("You need to be host to spawn stuff !");
return;
}
GameObject _azazel; GameObject _azazel;
Vector3 pos = Player.GetPlayer().transform.position; Vector3 pos = Player.GetPlayer().transform.position;
@@ -99,6 +105,12 @@ namespace DevourClient.Hacks
public static void SpawnGoatOrRat(PrefabId _goatPrefabID) public static void SpawnGoatOrRat(PrefabId _goatPrefabID)
{ {
if (!Photon.Bolt.BoltNetwork.IsServer)
{
MelonLogger.Msg("You need to be host to spawn stuff !");
return;
}
GameObject _goat; GameObject _goat;
Vector3 pos = Player.GetPlayer().transform.position; Vector3 pos = Player.GetPlayer().transform.position;