fix: fixed error when trying to spawn entity as client
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@@ -89,6 +89,12 @@ namespace DevourClient.Hacks
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public static void SpawnAzazel(PrefabId _azazelPrefabId)
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public static void SpawnAzazel(PrefabId _azazelPrefabId)
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{
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{
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if (!Photon.Bolt.BoltNetwork.IsServer)
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{
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MelonLogger.Msg("You need to be host to spawn stuff !");
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return;
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}
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GameObject _azazel;
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GameObject _azazel;
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Vector3 pos = Player.GetPlayer().transform.position;
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Vector3 pos = Player.GetPlayer().transform.position;
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@@ -99,6 +105,12 @@ namespace DevourClient.Hacks
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public static void SpawnGoatOrRat(PrefabId _goatPrefabID)
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public static void SpawnGoatOrRat(PrefabId _goatPrefabID)
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{
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{
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if (!Photon.Bolt.BoltNetwork.IsServer)
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{
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MelonLogger.Msg("You need to be host to spawn stuff !");
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return;
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}
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GameObject _goat;
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GameObject _goat;
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Vector3 pos = Player.GetPlayer().transform.position;
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Vector3 pos = Player.GetPlayer().transform.position;
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