Add keyboard handling functionality
Added function that creates settings.ini file but it creates empty file :) I will deal with it later.
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@@ -1,6 +1,32 @@
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#include "pch-il2cpp.h"
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#include "pch-il2cpp.h"
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#include "utils.hpp"
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#include "helpers.h"
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#include <map>
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#include <fstream>
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#include <sstream>
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#include <Windows.h>
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int GetKey(KeyCode code)
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{
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return static_cast<int>(code);
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}
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bool GetKeyDown(KeyCode key)
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{
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// Convert KeyCode enum value to virtual keycode
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int vkey = GetKey(key);
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// Check key state with GetKeyState
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return (GetKeyState(vkey) & 0x8000) != 0;
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}
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bool GetKeyDownAsync(KeyCode key) {
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// Convert KeyCode enum value to virtual keycode
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int vkey = GetKey(key);
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// Check key state with GetAsyncKeyState
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return (GetAsyncKeyState(vkey) & 0x8000) != 0;
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}
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std::string ToString(app::Object* object) {
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std::string type = il2cppi_to_string(app::Object_ToString(object, NULL));
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@@ -10,3 +36,35 @@ std::string ToString(app::Object* object) {
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return type;
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}
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std::string ReadValueFromIni(const std::string& filename, const std::string& key, const std::string& defaultValue)
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{
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std::ifstream file(filename);
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std::string line, value = defaultValue;
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if (file.is_open()) {
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while (getline(file, line)) {
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std::istringstream is_line(line);
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std::string currentKey;
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if (getline(is_line, currentKey, '=')) {
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std::string currentValue;
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if (getline(is_line, currentValue)) {
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if (currentKey == key) {
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value = currentValue;
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break;
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}
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}
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}
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}
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file.close();
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}
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else {
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// Create if file does not exist
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std::ofstream outFile(filename);
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outFile.close();
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}
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return value;
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}
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