Update MelonMain.cs

This commit is contained in:
Jadis
2022-09-09 00:27:37 +03:00
committed by GitHub
parent 2fa3a4ac17
commit 1cee28dd6c

View File

@@ -18,17 +18,20 @@ namespace DevourClient
bool change_steam_name = false; bool change_steam_name = false;
bool fly = false; bool fly = false;
float fly_speed = 5; float fly_speed = 5;
bool fastMove = false;
float _PlayerSpeedMultiplier = 1;
public bool _IsAutoRespawn = false; public bool _IsAutoRespawn = false;
public static bool unlimitedUV = false; public static bool unlimitedUV = false;
public static bool exp_modifier = false; public static bool exp_modifier = false;
public static float exp = 1000f; public static float exp = 1000f;
public static bool _walkInLobby = false;
bool player_esp = false; bool player_esp = false;
bool player_snapline = false; bool player_snapline = false;
bool azazel_esp = false; bool azazel_esp = false;
bool azazel_snapline = false; bool azazel_snapline = false;
bool spam_message = false; bool spam_message = false;
bool item_esp = false; bool item_esp = false;
public static bool _walkInLobby = false;
public override void OnApplicationStart() public override void OnApplicationStart()
@@ -129,6 +132,15 @@ namespace DevourClient
{ {
Hacks.Misc.WalkInLobby(_walkInLobby); Hacks.Misc.WalkInLobby(_walkInLobby);
} }
if (this.fastMove)
{
try
{
Helpers.LocalPlayer.GetLocalPlayer().GetComponent<UltimateCharacterLocomotion>().TimeScale = this._PlayerSpeedMultiplier;
}
catch { return; }
}
} }
public override void OnGUI() public override void OnGUI()
@@ -257,6 +269,10 @@ namespace DevourClient
Load.unlimitedUV = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 220, 150, 20), Load.unlimitedUV, "Unlimited UV"); Load.unlimitedUV = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 220, 150, 20), Load.unlimitedUV, "Unlimited UV");
Load._walkInLobby = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 250, 150, 20), Load._walkInLobby, "Walk In Lobby"); Load._walkInLobby = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 250, 150, 20), Load._walkInLobby, "Walk In Lobby");
this.fastMove = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 280, 150, 20), this.fastMove, "Player Speed");
this._PlayerSpeedMultiplier = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 310, 100, 10), this._PlayerSpeedMultiplier, 1f, 10f);
GUI.Label(new Rect(Settings.Settings.x + 310, Settings.Settings.y + 305, 100, 30), this._PlayerSpeedMultiplier.ToString());
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 40, 150, 20), "Unlock Achievements")) if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 40, 150, 20), "Unlock Achievements"))
{ {