add: note about license and credits on the start of the mod

This commit is contained in:
2023-04-25 14:12:24 +02:00
parent 1efd4bd1b0
commit 17569ee1ed

View File

@@ -1,4 +1,13 @@
using UnityEngine; /*
Note about license. As stated in the GPL FAQ :
You are allowed to sell copies of the modified program commercially, but only under the terms of the GNU GPL.
Thus, for instance, you must make the source code available to the users of the program as described in the GPL,
and they must be allowed to redistribute and modify it as described in the GPL.
If you decide to modify and then sell this software you have to agree with the GPL 3 license thus making the source code available.
*/
using UnityEngine;
using MelonLoader; using MelonLoader;
using System.Threading; using System.Threading;
using DevourClient.Helpers; using DevourClient.Helpers;
@@ -65,6 +74,9 @@ namespace DevourClient
public override void OnInitializeMelon() public override void OnInitializeMelon()
{ {
MelonLogger.Msg("For the Queen !"); MelonLogger.Msg("For the Queen !");
MelonLogger.Msg("Made with <3 by patate and Jadis.");
MelonLogger.Msg("Github : https://github.com/ALittlePatate/DevourClient");
MelonLogger.Msg("Note : if you payed for this you most likely got scammed.");
crosshairTexture = Helpers.GUIHelper.GetCircularTexture(5, 5); crosshairTexture = Helpers.GUIHelper.GetCircularTexture(5, 5);