add: note about license and credits on the start of the mod
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@@ -1,4 +1,13 @@
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using UnityEngine;
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/*
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Note about license. As stated in the GPL FAQ :
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You are allowed to sell copies of the modified program commercially, but only under the terms of the GNU GPL.
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Thus, for instance, you must make the source code available to the users of the program as described in the GPL,
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and they must be allowed to redistribute and modify it as described in the GPL.
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If you decide to modify and then sell this software you have to agree with the GPL 3 license thus making the source code available.
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*/
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using UnityEngine;
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using MelonLoader;
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using MelonLoader;
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using System.Threading;
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using System.Threading;
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using DevourClient.Helpers;
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using DevourClient.Helpers;
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@@ -65,6 +74,9 @@ namespace DevourClient
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public override void OnInitializeMelon()
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public override void OnInitializeMelon()
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{
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{
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MelonLogger.Msg("For the Queen !");
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MelonLogger.Msg("For the Queen !");
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MelonLogger.Msg("Made with <3 by patate and Jadis.");
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MelonLogger.Msg("Github : https://github.com/ALittlePatate/DevourClient");
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MelonLogger.Msg("Note : if you payed for this you most likely got scammed.");
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crosshairTexture = Helpers.GUIHelper.GetCircularTexture(5, 5);
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crosshairTexture = Helpers.GUIHelper.GetCircularTexture(5, 5);
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