Added an Unlock All and commented out the test godmode for UC release

This commit is contained in:
ALittlePatate
2022-03-26 16:31:21 +01:00
parent c0858f7eae
commit 14ae3e1c43

View File

@@ -4,23 +4,7 @@ namespace DevourClient.Hooks
{
public class Hooks
{
/*
[HarmonyPatch(typeof(UIPerkSelectionType))]
[HarmonyPatch(nameof(UIPerkSelectionType.SetLocked))] //annotation boiler plate to tell Harmony what to patch. Refer to docs.
static class UIPerkSelectionType_SetLocked_Patch
{
static void Prefix(ref bool locked, ref int cost)
{
MelonLoader.MelonLogger.Msg("cost : "+cost);
MelonLoader.MelonLogger.Msg("locked : " + locked);
locked = false;
cost = 0;
return;
}
}
*/
/* Commented out for UC release
[HarmonyPatch(typeof(NolanBehaviour))]
[HarmonyPatch(nameof(NolanBehaviour.SetIsBeingKnockedOut))] //annotation boiler plate to tell Harmony what to patch. Refer to docs.
static class NolanBehaviour_SetIsBeingKnockedOut_Patch
@@ -32,5 +16,91 @@ namespace DevourClient.Hooks
return;
}
}
*/
[HarmonyPatch(typeof(Horror.Menu))]
[HarmonyPatch(nameof(Horror.Menu.SetupPerk))] //annotation boiler plate to tell Harmony what to patch. Refer to docs.
static class Horror_Menu_SetupPerk_Patch
{
static void Prefix(ref CharacterPerk perk)
{
/*
public int cost { get; set; }
public bool isOwned { get; set; }
public bool isHidden { get; set; }
*/
//MelonLoader.MelonLogger.Msg("cost : " + perk.cost);
//MelonLoader.MelonLogger.Msg("isOwned : " + perk.isOwned);
//MelonLoader.MelonLogger.Msg("isHidden : " + perk.isHidden);
perk.cost = 0;
perk.isOwned = true;
perk.isHidden = false;
return;
}
}
[HarmonyPatch(typeof(Horror.Menu))]
[HarmonyPatch(nameof(Horror.Menu.SetupOutfit))] //annotation boiler plate to tell Harmony what to patch. Refer to docs.
static class Horror_Menu_SetupOutfit_Patch
{
static void Prefix(ref CharacterOutfit outfit)
{
/*
public ulong currentPrice;
public ulong basePrice;
public bool isOwned;
public bool isHidden;
*/
//MelonLoader.MelonLogger.Msg("basePrice : " + outfit.basePrice);
//MelonLoader.MelonLogger.Msg("currentPrice : " + outfit.currentPrice);
//MelonLoader.MelonLogger.Msg("isOwned : " + outfit.isOwned);
//MelonLoader.MelonLogger.Msg("isHidden : " + outfit.isHidden);
outfit.basePrice = 0;
outfit.currentPrice = 0;
outfit.isOwned = true;
outfit.isHidden = false;
return;
}
}
[HarmonyPatch(typeof(OptionsHelpers))]
[HarmonyPatch(nameof(OptionsHelpers.IsRobeUnlocked))] //annotation boiler plate to tell Harmony what to patch. Refer to docs.
static class OptionsHelpers_IsRobeUnlocked_Patch
{
static bool Prefix(ref string robe)
{
//MelonLoader.MelonLogger.Msg("robe : " + robe);
robe = "Default";
return true;
}
}
[HarmonyPatch(typeof(Horror.Menu))]
[HarmonyPatch(nameof(Horror.Menu.SetupFlashlight))] //annotation boiler plate to tell Harmony what to patch. Refer to docs.
static class Horror_Menu_SetLocked_Patch
{
static void Prefix(CharacterFlashlight flashlight)
{
/*
public bool isHidden { get; set; }
public int cost { get; set; }
public bool requiresPurchase { get; set; }
public bool isOwned { get; set; }
*/
//MelonLoader.MelonLogger.Msg("isHidden : " + flashlight.isHidden);
//MelonLoader.MelonLogger.Msg("cost : " + flashlight.cost);
//MelonLoader.MelonLogger.Msg("requiresPurchase : " + flashlight.requiresPurchase);
//MelonLoader.MelonLogger.Msg("isOwned : " + flashlight.isOwned);
flashlight.isHidden = false;
flashlight.cost = 0;
flashlight.requiresPurchase = false;
flashlight.isOwned = true;
return;
}
}
}
}