Update MelonMain.cs

This commit is contained in:
Jadis
2022-09-08 22:01:49 +03:00
committed by GitHub
parent 123e09e079
commit 117598cfff

View File

@@ -333,17 +333,73 @@ namespace DevourClient
MelonLogger.Msg("Playing a random sound !"); MelonLogger.Msg("Playing a random sound !");
} }
GUI.Label(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 40, 150, 30), "Azazel & Demons");
if (GUI.Button(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 40, 150, 20), "Spawn Azazel Sam") && Player.IsInGameOrLobby()) if (GUI.Button(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 70, 120, 20), "Sam") && Player.IsInGameOrLobby())
{ {
Hacks.Misc.SpawnAzazel((PrefabId)BoltPrefabs.AzazelSam); Hacks.Misc.SpawnAzazel((PrefabId)BoltPrefabs.AzazelSam);
MelonLogger.Msg("Azazel Sam Spawned !");
} }
if (GUI.Button(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 70, 150, 20), "Spawn Azazel Molly") && Player.IsInGameOrLobby()) if (GUI.Button(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 100, 120, 20), "Molly") && Player.IsInGameOrLobby())
{ {
Hacks.Misc.SpawnAzazel((PrefabId)BoltPrefabs.SurvivalAzazelMolly); Hacks.Misc.SpawnAzazel((PrefabId)BoltPrefabs.SurvivalAzazelMolly);
MelonLogger.Msg("Azazel Molly Spawned !"); }
if (GUI.Button(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 130, 120, 20), "Anna") && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalAnnaNew, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 160, 120, 20), "Demon") && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalDemon, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 190, 120, 20), "Ghost") && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.Ghost, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 220, 120, 20), "Inmate") && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalInmate, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 580, Settings.Settings.y + 250, 120, 20), "Spider") && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.Spider, Player.GetPlayer().transform.position, Quaternion.identity);
}
GUI.Label(new Rect(Settings.Settings.x + 730, Settings.Settings.y + 40, 120, 30), "Items");
if (GUI.Button(new Rect(Settings.Settings.x + 730, Settings.Settings.y + 70, 110, 20), "Hay") && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalHay, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 730, Settings.Settings.y + 100, 110, 20), "First Aid") && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalFirstAid, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 730, Settings.Settings.y + 130, 110, 20), "Battery") && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalBattery, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 730, Settings.Settings.y + 160, 110, 20), "Gasoline") && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalGasoline, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 730, Settings.Settings.y + 190, 110, 20), "Fuse") && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalFuse, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 730, Settings.Settings.y + 220, 110, 20), "Food") && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalRottenFood, Player.GetPlayer().transform.position, Quaternion.identity);
} }
} }