Reorganized UnityEngine namespace
Reorganized UnityEngine namespace by splitting headers into individual classes
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@@ -2,12 +2,12 @@
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#include "players.h"
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#include <helpers.h>
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#include "UnityEngine.h"
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#include "UnityEngine/Engine.hpp"
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#include "ClientHelper.h"
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app::GameObject__Array* Players::GetAllPlayers()
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{
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app::GameObject__Array* players = UnityEngine::Object::FindGameObjectsWithTag("Player");
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app::GameObject__Array* players = Object::FindGameObjectsWithTag("Player");
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return players ? players : nullptr;
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}
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@@ -18,7 +18,7 @@ app::GameObject* Player::GetLocalPlayer()
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if (cachedLocalPlayer != nullptr) {
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// Check if cached player is still valid
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if (IsNull((app::Object_1*)cachedLocalPlayer)) {
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if (Object::IsNull((app::Object_1*)cachedLocalPlayer)) {
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cachedLocalPlayer = nullptr;
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}
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else {
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@@ -35,11 +35,11 @@ app::GameObject* Player::GetLocalPlayer()
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for (int i = 0; i < _size; i++) {
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app::GameObject* currentPlayer = playerList->vector[i];
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if (IsNull((app::Object_1*)currentPlayer)) {
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if (Object::IsNull((app::Object_1*)currentPlayer)) {
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continue;
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}
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else {
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app::Component* nbComponent = UnityEngine::GameObject::GetComponentByName(currentPlayer, "NolanBehaviour");
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app::Component* nbComponent = GameObject::GetComponentByName(currentPlayer, "NolanBehaviour");
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if (nbComponent) {
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app::NolanBehaviour* nb = reinterpret_cast<app::NolanBehaviour*>(nbComponent);
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@@ -64,7 +64,7 @@ app::NolanBehaviour* Player::GetNolan()
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if (lastLocalPlayer != localPlayer) {
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app::Component* nbComponent = UnityEngine::GameObject::GetComponentByName(localPlayer, "NolanBehaviour");
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app::Component* nbComponent = GameObject::GetComponentByName(localPlayer, "NolanBehaviour");
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if (nbComponent) {
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