Reorganized UnityEngine namespace
Reorganized UnityEngine namespace by splitting headers into individual classes
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@@ -15,7 +15,7 @@
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#include "Wrapper.h"
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#include "ClientHelper.h"
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#include "hooks/hooks.hpp"
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#include "UnityEngine.h"
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#include "UnityEngine/Engine.hpp"
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#include "color.hpp"
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#include "features/misc/misc.h"
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#include "utils/utils.hpp"
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@@ -127,7 +127,7 @@ void Run()
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std::string scene = SceneName();
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if (scene == std::string("Menu")) {
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app::Menu* horrorMenu = UnityEngine::Object::FindObjectOfType<app::Menu>("Menu", "Horror");
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app::Menu* horrorMenu = Object::FindObjectOfType<app::Menu>("Menu", "Horror");
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if (!horrorMenu)
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return;
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