Reorganized UnityEngine namespace
Reorganized UnityEngine namespace by splitting headers into individual classes
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@@ -10,7 +10,7 @@
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#include "helpers.h"
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#include "players/players.h"
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#include "UnityEngine.h"
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#include "UnityEngine/Engine.hpp"
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#include "ClientHelper.h"
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#include "features/misc/misc.h"
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@@ -92,7 +92,7 @@ void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* m
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if (transform) {
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app::Vector3 pos = UnityEngine::Transform::Position(transform);
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app::Vector3 pos = Transform::Position(transform);
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if (GetAsyncKeyState('W') & 0x8000) {
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pos = pos + (app::Transform_get_forward(transform, nullptr) * speed * Time_DeltaTime());
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@@ -116,10 +116,10 @@ void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* m
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app::GameObject* thisGameObject = app::Component_get_gameObject((app::Component*)__this, nullptr);
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if (thisGameObject != nullptr || !IsNull((app::Object_1*)thisGameObject)) {
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app::Component* _UltimateCharacterLocomotion = UnityEngine::GameObject::GetComponentByName(thisGameObject, "UltimateCharacterLocomotion");
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if (thisGameObject != nullptr || !Object::IsNull((app::Object_1*)thisGameObject)) {
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app::Component* _UltimateCharacterLocomotion = GameObject::GetComponentByName(thisGameObject, "UltimateCharacterLocomotion");
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if (_UltimateCharacterLocomotion != nullptr && !IsNull((app::Object_1*)_UltimateCharacterLocomotion)) {
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if (_UltimateCharacterLocomotion != nullptr && !Object::IsNull((app::Object_1*)_UltimateCharacterLocomotion)) {
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if (app::UltimateCharacterLocomotion_SetPosition_1) {
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app::UltimateCharacterLocomotion_SetPosition_1((app::UltimateCharacterLocomotion*)_UltimateCharacterLocomotion, pos, false, nullptr);
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}
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