Reorganized UnityEngine namespace
Reorganized UnityEngine namespace by splitting headers into individual classes
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20
lib/public/wrapper.h
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20
lib/public/wrapper.h
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#pragma once
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struct Il2CppObject;
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struct Il2CppImage;
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class Wrapper {
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public:
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Wrapper(const char* imageName);
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Wrapper& find_class(const char* classNamespace, const char* className);
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void get_fields(const char* classNamespace, const char* className);
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void method_info(const char* classNamespace, const char* className);
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void classList();
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Il2CppObject* get_class();
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const char* GetImageName();
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const Il2CppImage* get_image();
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private:
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const Il2CppImage* GetImage(const char* image);
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const Il2CppImage* image;
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Il2CppObject* obj;
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};
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