Reorganized UnityEngine namespace
Reorganized UnityEngine namespace by splitting headers into individual classes
This commit is contained in:
15
lib/public/ClientHelper.h
Normal file
15
lib/public/ClientHelper.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
bool IsSinglePlayer();
|
||||
bool IsOnline();
|
||||
bool IsHost();
|
||||
bool IsLocalPlayer(app::NolanBehaviour* player);
|
||||
bool IsPlayerCrawling();
|
||||
bool IsPlayerCrawling(app::GameObject* go);
|
||||
bool IsInGame();
|
||||
|
||||
app::GameObject* GetAzazel(app::Survival* survival);
|
||||
|
||||
std::string SceneName();
|
||||
float Time_DeltaTime();
|
||||
Reference in New Issue
Block a user