Reorganized UnityEngine namespace

Reorganized UnityEngine namespace by splitting headers into individual classes
This commit is contained in:
Jadis0x
2024-06-07 19:07:09 +03:00
parent 0d3675c8cd
commit 0b90598356
26 changed files with 311 additions and 236 deletions

15
lib/public/ClientHelper.h Normal file
View File

@@ -0,0 +1,15 @@
#pragma once
bool IsSinglePlayer();
bool IsOnline();
bool IsHost();
bool IsLocalPlayer(app::NolanBehaviour* player);
bool IsPlayerCrawling();
bool IsPlayerCrawling(app::GameObject* go);
bool IsInGame();
app::GameObject* GetAzazel(app::Survival* survival);
std::string SceneName();
float Time_DeltaTime();