Reorganized UnityEngine namespace

Reorganized UnityEngine namespace by splitting headers into individual classes
This commit is contained in:
Jadis0x
2024-06-07 19:07:09 +03:00
parent 0d3675c8cd
commit 0b90598356
26 changed files with 311 additions and 236 deletions

98
lib/private/wrapper.cpp Normal file
View File

@@ -0,0 +1,98 @@
#include "pch-il2cpp.h"
#include "Wrapper.h"
#include <iostream>
#include <string.h>
Wrapper::Wrapper(const char* imageName) : image(GetImage(imageName)), obj(nullptr) {}
const Il2CppImage* Wrapper::GetImage(const char* imageName)
{
if (image)
return image;
const Il2CppDomain* domain = il2cpp_domain_get();
size_t size;
const Il2CppAssembly** assemblies = il2cpp_domain_get_assemblies(domain, &size);
for (size_t i = 0; i < size; ++i) {
const Il2CppAssembly* assembly = assemblies[i];
if (assembly) {
const char* assemblyName = il2cpp_image_get_name(assembly->image);
if (std::string(assemblyName) == imageName) {
return assembly->image;
}
}
}
return nullptr;
}
Wrapper& Wrapper::find_class(const char* classNamespace, const char* className)
{
Il2CppClass* _class = il2cpp_class_from_name(image, classNamespace, className);
if (_class) {
const Il2CppType* _type = il2cpp_class_get_type(_class);
if (_type) {
obj = il2cpp_type_get_object(_type);
}
}
return *this;
}
void Wrapper::get_fields(const char* classNamespace, const char* className)
{
}
void Wrapper::method_info(const char* classNamespace, const char* className)
{
}
void Wrapper::classList()
{
size_t classCount = il2cpp_image_get_class_count(image);
std::cout << "{\n";
for (size_t i = 0; i < classCount; ++i) {
const Il2CppClass* _klass = il2cpp_image_get_class(image, i);
if (_klass) {
char* _name = const_cast<char*>(il2cpp_class_get_name(const_cast<Il2CppClass*>(_klass)));
char* _namespace = const_cast<char*>(il2cpp_class_get_namespace(const_cast<Il2CppClass*>(_klass)));
std::cout << " [\n";
std::cout << "\tName: " << _name << "\n";
std::cout << "\tNamespace: " << _namespace << "\n";
std::cout << " ],\n";
}
}
std::cout << "\n}\n";
}
Il2CppObject* Wrapper::get_class()
{
return obj;
}
const char* Wrapper::GetImageName()
{
if (image)
return il2cpp_image_get_name(image);
return nullptr;
}
const Il2CppImage* Wrapper::get_image()
{
if (image)
return image;
return nullptr;
}