Reorganized UnityEngine namespace

Reorganized UnityEngine namespace by splitting headers into individual classes
This commit is contained in:
Jadis0x
2024-06-07 19:07:09 +03:00
parent 0d3675c8cd
commit 0b90598356
26 changed files with 311 additions and 236 deletions

View File

@@ -0,0 +1,19 @@
#include "pch-il2cpp.h"
#include "UnityEngine/Transform.h"
app::Transform* Transform::Get(app::GameObject* go)
{
if (!go || !app::GameObject_get_transform) return nullptr;
app::Transform* __transform = app::GameObject_get_transform(go, nullptr);
return __transform ? __transform : nullptr;
}
app::Vector3 Transform::Position(app::Transform* transform)
{
if (!transform || !app::Transform_get_position) return app::Vector3();
return app::Transform_get_position(transform, nullptr);
}